Although Valve has stepped away from game development these days in order to focus on Steam and VR projects like Index, their initial voyage into the industry was built on software. Before Half-Life: Alyx, the VR prequel to Half-Life 2 in 2020, Valve’s last single-player game was released in 2006.
Prior to their hiatus from development, Valve earned a reputation for games that didn’t take it easy on players. From Half-Life’s intense level of combat challenge to the brain-scrambling puzzles of Portal, Valve made an effort to produce games that would challenge the players in multiple different areas. Be it combat, puzzles, or even traversal, Valve found new ways to put players on edge with every game they finished.
7 Half-Life: Alyx
Harder Difficulties Make Enemies Tougher And Supplies Scarce
Half-Life: Alyx
- Franchise
- Half-Life
- Platform(s)
- PC
- Released
- March 23, 2020
- Developer(s)
- Valve
- Publisher(s)
- Valve
Set five years before the events of Half-Life 2, this VR-only title stars Alyx Vance as she attempts to steal a Combine weapon. With four possible difficulty settings – Story, Easy, Normal and Hard – Half-Life: Alyx gives the player a few options in how hard they want the game to be.
On its lowest difficulties, Alyx focuses on delivering you a compelling story with limited focus on combat. Switching to its hardest difficulty, Alyx presents the player with tougher enemies and smaller amounts of ammo. Players will frequently find themselves running low on ammo and health, furthering the need to search every possible alcove.
6 Half-Life 2: Episode One
Valve Creates An Escalating Challenge By Upping The Scale Of Combat
Half-Life 2: Episode 1
- Platform(s)
- Android, PC, PS3, Xbox 360
- Released
- June 1, 2006
- Developer(s)
- Valve
- Genre(s)
- FPS, Sci-Fi
- Franchise
- Half-Life
- Publisher(s)
- Valve
- How Long To Beat
- 4 Hours
Valve’s efforts to limit the time between Half-Life 2 and its next entry resulted in two standalone episodes, the first of which tasks Gordon and Alyx with entering the destabilized Combine Citadel. Valve starts off slowly, first by pitting the player against Combine soldiers inside the Citadel. After delaying the inevitable meltdown of the core, the player is put through a gauntlet of escalating challenges.
Beginning the slow march to the climax, Valve tasks the player with escaping a zombie-infested rail depot and then escorting City 17 citizens to a train in order to escape the core explosion. Valve continues to up the challenge on a consistent basis, throwing new obstacles at the player in order to keep them moving and making the escape from City 17 feel even more rewarding.
5 Portal
A Simple Mechanic Creates Room For Brilliant And Challenging Puzzle Design
Portal
- Platform(s)
- PC, PS3, Switch, Xbox 360
- Released
- October 10, 2007
- Developer(s)
- Valve
- Publisher(s)
- Valve
- Genre(s)
- Puzzle
- How Long To Beat
- 3 Hours
- Steam Deck Compatibility
- Verified
Portal begins with simple puzzles, asking the player to use the portal gun to at first create simple doorways from a blue portal to an orange portal. As the adventure grows bigger and the motivations of GLaDOS more sinister, the puzzles get increasingly more complex and demanding.
From there, Portal aims to make you a master of the titular gun by asking the player to not only solve the simple blue-to-orange puzzles but also how they traverse the world. Introducing the fling mechanic in Test Chamber 10, using velocity and inertia to cover greater distance. It’s all part of a simple mechanic that can expand into new ways to challenge the player.
4 Half-Life 2: Episode Two
A Climactic Cliffhanger That Opens Up The Battlegrounds
Half-Life 2: Episode 2
- Franchise
- Half-Life
- Platform(s)
- PC, PS3, Xbox 360
- Released
- October 10, 2007
- Developer(s)
- Valve
- Publisher(s)
- Valve
- Genre(s)
- FPS, Sci-Fi
- How Long To Beat
- 5 Hours
Despite its unfortunate status as the cliffhanger that left fans waiting for nearly twenty years, Half-Life 2: Episode Two is one of the finest games ever made. What really solidifies Episode Two is its pace and the way it leads the player into each encounter. The confined spaces of the previous episode are tossed out the window, as open spaces become the battleground.
Gordon and Alyx come into conflict with deadly Hunters, maneuver through a mine crawling with zombies, survive a Combine attack on a junkyard, and destroy a seemingly unlimited onslaught of Striders. It operates at a furious, breakneck speed that always keeps the player on their toes.
3 Half-Life 2
Innovative Physics In A Shifting Battlefield
Half-Life 2
- Franchise
- Half-Life
- Platform(s)
- PC, Xbox 360, Xbox (Original), PS3, macOS, Linux, Android
- Released
- November 16, 2004
- Developer(s)
- Valve
- Publisher(s)
- Valve
- Genre(s)
- Shooter
- ESRB
- M for Mature: Blood and Gore, Intense Violence
- How Long To Beat
- 13 Hours
With so many technological advances at their fingertips after the release of the original Half-Life and a brand-new engine called Source, Valve sought to open up the scale of their universe. This really begins with the addition of intense vehicle sequences, where Gordon is tasked with both escaping and engaging with Combine forces on the road through HL2’s sprawling maps. Half-Life 2 is set in a constantly evolving conflict.
As these start to wear down, Valve thrusts the player into the zombie-infested Ravenholm and then sees just how good they can get with the incredible gravity gun weapon. Setting the player loose in a physics-based playground, they’re able to combine all of these elements as the game reaches its harrowing conclusion.
2 Portal 2
Increased Puzzle Complexity And New Mechanics
Portal 2
- Franchise
- Portal
- Platform(s)
- PS3, Xbox 360, Switch, PC
- Released
- April 18, 2011
- Developer(s)
- Valve
- Publisher(s)
- Valve
- Genre(s)
- Puzzle, Platformer
- ESRB
- E10+ for Everyone 10+: Fantasy Violence, Mild Language
- Split Screen Orientation
- Vertical Or Horizontal
- Steam Deck Compatibility
- Verified
The first Portal was a surprising hit, taking the world by storm with memes about cake and its clever puzzles. Now teamed up with GLaDOS, the evil AI from the previous game, the player is tormented by the maniacal Wheatley as he puts them through an even tougher gauntlet than before.
But the real intricacies begin with the new gel system, with each one doing something different. Conversion gel creates a surface to create a portal, repulsion gel makes a sort of trampoline and propulsion gel will zip the player around at lightning speed. The gel system combined with the old fling system from the first one creates a symphony of aerial tricks and funky portaling that makes it quite a bit tougher than the previous entry.
1 Half-Life
Gordon Freeman Must Escape Black Mesa Alive
Half-Life
- Franchise
- Half-Life
- Platform(s)
- PC, PS2, Linux, macOS
- Released
- November 19, 1998
- Developer(s)
- Valve
- Publisher(s)
- Sierra Studios
After licensing the Quake Engine, Gabe Newell and Valve set off to create the horror first-person shooter they’d been dreaming of. Gordon’s struggle through Black Mesa in the wake of the catastrophic resonance cascade, the event that jump-starts the entire series, is one wrought with peril. What begins as a battle to survive an apocalyptic alien invasion and escape Black Mesa becomes an armed conflict between Gordon and the human enemies from the HECU that will surround the player and shred them.
As players get deeper into the game, the conflict spills out into the canyons outside Black Mesa. The cramped, sinister hallways are replaced with open desert vistas where HECU soldiers slowly get replaced with creatures pouring in from the alien planet Xen. This hectic journey is filled with deadly traps, brutal shootouts, and an exhausting final battle against a towering alien named Nihilanth. It’s easily Valve’s most punishing and difficult game, but incredibly rewarding.