Role-playing games have been commonly associated with great battle systems as well, enhancing the player’s experience while playing the game. Some RPGs are even more popular due to their battle systems, rather than their engaging plot lines or narrative design. These RPGs remain timeless despite their age, and some became the golden standard for battle systems in RPGs.



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10 Best Battle Systems In Square Enix Games

Square Enix loves to experiment with battle systems, but which games made by the company have the best combat?

However, these battle systems have been somewhat infamous as well due to their complexity. There are games that require the player to take a deep dive into their battle systems before they can begin their first step toward the world. Some of them might even test the player’s patience but are also hugely rewarding for those who manage to persevere and master the complex battle system.

Updated on May 13, 2024, by Evan Arnoldi: Role-playing games are commonly known to be challenging in certain aspects, be it due to their puzzle-solving difficulty, or the battle system that can be innovative, but at the same time, quite difficult to understand on the first try. These role-playing games with difficult battle systems can test a player’s patience at certain times, but after mastering it, a certain sense of accomplishment and satisfaction can enhance the player’s enjoyment of the game as well. These specific games can be challenging in certain parts of the game, such as having the necessary reflexes to counter an enemy’s attack or having the analytical mind to set the right tactics before a turn’s end for turn-based battle systems.



12 Vagrant Story

Hard To Learn, More Difficult To Master

Vagrant Story

Vagrant Story

Released
May 15, 2000

Developer(s)
Square

Genre(s)
JRPG

As a Square Enix classic, Vagrant Story earned its notoriety as one of the classic games that are quite hard to learn, and more difficult to master due to its complex battle system. Even the earliest battle with the most simple melee attack will give the player a choice to pick a part of the enemy to strike, showcasing its in-depth battle system.

Moreover, as the game goes on, the player will also gain the ability to “Chain Attacks”, which enable them to perform a series of combination attacks to deal a heavy amount of damage. The Chain Attack will also require perfect button input timing from the player, adding another layer of complexity to the rich battle system.


11 Yakuza: Like A Dragon

A Departure From The Fast-Paced Combat

Yakuza Like A Dragon

Yakuza: Like A Dragon

Released
November 10, 2020

Genre(s)
JRPG

At first glance, Yakuza: Like A Dragon seemingly offers a simple turn-based combat that any player who is familiar with RPGs should have no problem grasping, especially if they are a veteran with many years on their belt playing various kinds of RPGs. However, the game offers a more in-depth rendition of turn-based combat, making it simple to understand, yet quite challenging to master.

Veterans of the series would probably be the ones that need patience the most, as they might be more familiar with the fast-paced beat-em-up battle system present in the Yakuza series. Elements such as perfect button prompts during attacks in the game should be an adequate replacement for the veterans of the series, as they adjust to the turn-based battle system.


10 Wo Long: Fallen Dynasty

Worthy Successor Of Soulslikes, Set In Three Kingdoms

A picture of the bossfight against Lu Bu in Wo Long: Fallen Dynasty

Wo Long: Fallen Dynasty

Released
March 3, 2023

Genre(s)
Action RPG

The 2023 released Wo Long: Fallen Dynasty by Team Ninja deserves a mention due to its unforgiving battle system for the players. Although the player is given the freedom to use any weapons to destroy their enemies, it requires patience and dedication to learn which weapons are the best for the specific enemies and locations.

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8 Things Wo Long: Fallen Dynasty Does Differently Than Other Soulslikes

Although there are quite a few similarities, Wo Long: Fallen Dynasty does a lot of things differently than other games in the soulslike genre.

Similar to Souls games, Wo Long: Fallen Dynasty also requires the player to learn about the timings and patterns of certain enemies and bosses. Failure to do that will result in multiple trips toward their last checkpoint, as in the tradition of Souls games.


9 Suikoden 2

Simple, Yet Can Be Tricky To Master In-Depth

game art from Suikoden 2

Suikoden 2

Released
September 29, 1999

Genre(s)
JRPG

The complexity of the battle system does not necessarily come from the mechanics of it but from the huge amount of options to choose from. With over 40 characters available to use in combat, Suikoden 2 offers the players a chance to have flying squirrels in their party to face a monstrous prince capable of slashing three people (or creatures) in one stroke, as long as they have the patience to learn about each of the game’s characters strength and weakness.

The creative rune system of Suikoden 2 also allows the player to customize their favorite character without sacrificing efficiency. Put some of the best runes in the slot, and watch a cook one-hit a giant golem in a boss encounter.


8 Dragon’s Dogma

Complex Yet Rewarding When Mastered

Dragon's Dogma still has some of the best RPG combat around

Dragon’s Dogma

Released
May 22, 2012

Genre(s)
Action RPG

Dragon’s Dogma battle system is quite intimidating at first glance since the player would need to choose from numerous “vocations” before they even start fighting. From the classic Fighter to the boss-melting Magic Archer with Magick Bows, players would need a copious amount of reading time to ensure the viability of their build for the late stages of the game.

Aside from its class customization option, the hack-and-slash combat system should be enough to keep the players engaged. Moreover, the actions able to be performed in-game were quite diverse, such as clinging to a monster’s limb to attack its weak point.


7 Kingdoms Of Amalur: Re-Reckoning

Notoriously Challenging ARPG

a cyclops fight in Kingdoms of Amalur: Re-Reckoning

Kingdoms of Amalur Reckoning

Released
February 7, 2012

Developer(s)
38 Studios , Big Huge Games

Genre(s)
Action RPG

The remastered open-world RPG offers freedom of customization for players who might find it to be overwhelming at times. The huge skill tree of over 20 abilities per tree makes it a daunting task for players who want to min-max their player to take on the harsh world of Amalur.

The fun does not stop there, as players would also need to be vigilant during combat, as the system is rather akin to action role-playing games, similar to the Diablo series.

6 Path Of Exile

Daunting Task To Learn All Of Its Mechanics

Path of Exile Gameplay Close Up Screenshot Combat


Path of Exile

Released
October 23, 2013

Genre(s)
Action RPG

ARPG enthusiasts would instantly recognize the name of this particularly hardcore ARPG. Path of Exile is one of the examples of how a battle system, however complex it may be, would enhance a player’s fun once they’re hitting that sweet spot between learning and mastery. The humongous amount of customization is one of a kind in its genre, as players would need to choose from over 1200 nodes in its passive skill tree alone to create the most efficient build for the late stages of the game.

The customization option that the player can do to their character is also quite wild. As a glimpse, players are able to enhance their active ability with five different options, varying in both power and scope.

5 Resonance Of Fate

Robust, Complex, Yet Hard To Learn

Resonance of Fate, the 4K / HD Edition for the PS4


Resonance Of Fate

Platform(s)
PlayStation 3 , PlayStation 4 , Xbox 360 , PC

Released
January 28, 2010

Developer(s)
Tri-Ace

Genre(s)
JRPG , Fantasy , Narrative

Although it was released 13 years ago, Resonance of Fate holds up its title as one of the RPGs with both a robust and complex battle system. The battle system, named “tri-Attack Battle system“, was quite infamous for its high learning curve. Players on online forums often gave their own anecdotes of how they chose to quit the game since they struggled with the battle system.

However, players who preserved and tried their best to learn the battle system found it quite fun. The high-quality combat animation for its year made an effort to learn the system worthwhile. Moreover, the freedom that the battle system granted to the player made battles almost always engaging, even the ones against normal mobs.

4 Final Fantasy Tactics

Elevation, Class Advantages, And Elements

Fighting a battle in Final Fantasy Tactics


Final Fantasy Tactics

Released
June 20, 1997

Developer(s)
Square

This timeless classic JRPG, rumored to be getting a remake soon, offers players the satisfaction of progressing their characters from mere Squires to Time Mages and Samurais. However, they would need to carefully choose the classes as the balance of the party is needed as well to prepare for every combat situation and enemy unit.

Not only the classes, but the battlefield itself is also something that needs to be taken into account before starting the battle. Terrain elevations and elements are some of the things that need to be taken into account, as they might offer either advantages or disadvantages for both the players and the enemies.

3 Pathfinder: Wrath Of The Righteous

Micromanagement Is The Key

Angel and Demon


Pathfinder: Wrath of the Righteous

Released
September 2, 2021

Developer(s)
Owlcat Games

Pathfinder: Wrath Of The Righteous has some of its players in check constantly for necessities before landing a single step further into the wilderness. Its robust battle system offers both flexibility and complexity for the players to master in order to manipulate the battle in their favor. Micromanaging all characters during the battle needs to be a player’s second nature.

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17 Mistakes Everyone Makes While Playing Pathfinder: Wrath Of The Righteous

Pathfinder: Wrath Of The Righteous is an immersive yet dense CRPG, but by avoiding these common mistakes players will have an easier time.

Moreover, the elemental aspect of the battles also makes it necessary for players to prepare for all possibilities. Once the player gets the hang of the battle system, Pathfinder: Wrath Of The Righteous will surely become a time sink for them.

2 The Last Remnant

Turn-Based And Micromanagement, All In One

A player attacking a monster in The Last Remnant Remastered


The Last Remnant

Released
November 20, 2008

Developer(s)
Square Enix

Genre(s)
JRPG

Infamous for being known as the Dark Souls of JRPGs (although it could be argued that Dark Souls itself is a JRPG), The Last Remnant is quite renowned for testing the patience of the players with its complex battle system. The turn-based battle system was made more complex by its requirements for the player to keep track of numerous individual units, capped at five. With the additional morale system and a variety of different attack types per unit, micromanaging is an important skill to have while playing the game.

Although complex, the battle system would become one of the reasons for the players to keep playing the game without heeding the clock. Once the basics have been figured out, players will be able to enjoy both the complex battle system and the great storyline.

1 Elden Ring

The Worthy Successor Of Soulslike Games

Elden Ring Dragon Fight


Elden Ring

Released
February 25, 2022

The spiritual successor of the Souls series also inherited its complex battle system which oftentimes requires the player to basically die trying. Compared to its spiritual predecessor, Elden Ring is more beginner-friendly due to its viability of builds, making newcomers able to experiment with their own builds before optimizing for the later stage of the game.

As in tradition with other Souls games, Elden Ring provides immense satisfaction for those who persevere enough to learn timings and advantages in combat. Although sometimes, it can be a little bit overwhelming for a player to retry defeating a boss for the 10th time.

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Final Fantasy 7 Remake Battle System Was Supposed to Be Like Kingdom Hearts

Final Fantasy 7 Remake Producer Yoshinori Kitase reveals that the game’s battle system was originally geared to be like Kingdom Hearts.

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