Highlights

  • Feather Fall: AOE spell that grants immunity to fall damage, allowing access to secret areas and dealing damage if used creatively.
  • Glyph of Warding: Versatile spell that deals different types of damage depending on the player’s choice, can put enemies to sleep or cause detonation.
  • Command: Often overlooked Level 1 spell that can force targets to drop their weapons or move closer, providing strategic advantages in combat.


Baldur’s Gate 3 is a massive RPG with countless spells, many of which have alternate forms and myriad uses. Naturally, with the amount of spells available to players, some are undoubtedly stronger than others, with the best spells in BG3 often being seen as the biggest and most powerful.

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However, with how creative players can get in this open-ended adventure, there are also plenty of underrated spells in Baldur’s Gate 3 for them to choose from. These underrated feats of magic often seem simple or underwhelming at first, but when players understand their true potential, they will regret ever overlooking them.


5 Feather Fall

Grant AOE Immunity To Fall Damage

Baldur's Gate 3 Feather Fall Spell

Level

Action Type

Range

Effects

Lvl 1

Bonus Action – Ritual

Self/9m AOE

Grants the caster and nearby allies immunity to falling damage.

The Feather Fall spell is fairly simple, granting immunity to fall damage for 10 turns. However, many players don’t know that it is an AOE spell, meaning the whole party can become as light as a feather. There are many otherwise inaccessible locations in the game, including entire secret areas, that players can only reach with this spell.

As a Ritual spell, Feather Fall can be cast for free outside of combat, and if players have a large party member, such as a Druid transformed into a bear, it can even be used to deal damage. If that character was to jump from a great height onto enemies below, they would deal decent damage while taking none themselves.

4 Glyph Of Warding

Create An Area That Has A Desired Effect When Triggered

Baldur's Gate 3 Glyph of Warding Spell

Level

Action Type

Range

Effects

Lvl 3

Action

9m/4m AOE

Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy, the selected magical effect will trigger.

Glyph of Warding is a good spell to have at the ready, given its versatility. A handy feature of this spell allows players to choose the damage it deals. They can choose for it to deal Fire, Cold, Lightning, Thunder, or Acid damage, all of which will be better suited against different enemy types.

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Alternatively, players can create an area of Sleep or Detonation, both of which can be overpowered in certain situations. For example, if players see a group of enemies all standing together, they could put the Glyph of Warding: Sleep down, and all enemies that fail a Dexterity Saving throw will be put to sleep for 2 turns.

3 Command

Force A Target To Follow A Command

Baldur's Gate 3 Command Spell

Level

Action Type

Range

Effects

1

Action

18m

Command a creature to flee, move closer, freeze, drop to the ground, or drop its weapon.

Even the best Level 1 spells in BG3 are often overlooked, and this is no different for Command. Unless it is upcast against more enemies, this spell commands a single target, and depending on the scenario, all options are secretly strong.

Best used against strong enemies, one of the best uses is to command a target to drop their powerful weapon. By doing so, players will not only deprive that target of their source of damage, but they can then pick up this superior weapon and use it against its owner. This trick can actually be used very early on to acquire the Everburn Blade. The two movement commands, Approach and Flee, could also be used to make a target walk into damage.

2 Guardian Of Faith

Spawn A Guardian That Attacks Enemies In Its Range

Baldur's Gate 3 Guardian of Faith Spell

Level

Action Type

Range

Effects

4

Action

9m/3m AOE

Summon a Divine Guardian who sacrifices its Hit Points to damage enemies.

When used normally, the Guardian of Faith is a decent Level 4 spell; however, when used in combination with a few other spells, it quickly becomes overpowered. This is because, normally, the Guardian of Faith takes as much damage as it deals, limiting its uptime.

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However, if a defensive spell such as Globe of Invulnerability is used to protect the Guardian, then it can continue hitting any enemies that move or attack within its circle of influence, without taking damage itself. The Guardian of Faith is perfect for defending allies while they heal or simply for slicing up enemies in a choke point.

1 Witch Bolt

Deal Great Single Target Lightning Damage

Baldur's Gate 3 Witch Bolt Spell

Level

Action Type

Range

Effects

1

Action

18m

The caster links themselves to a target with a bolt of lightning. Deal an additional 1d12 Lightning each turn by activating it.

As a mere Level 1 spell, Witch Bolt is rarely even considered one of the best Lightning spells in BG3, never mind one of the best all-around damage spells. However, when upcast using a Level 5 or 6 Spell Slot, Witch Bolt can deal incredible damage, especially against wet targets.

This is because it not only scales well with an extra 1d12 Lighting damage per Spell Slot, but it also uses an Attack Roll, meaning it can crit. If, for example, players cast a Level 6 version of Witch Bolt against a wet target and force a crit, it becomes one of the highest damage single target spells. This easily makes it one of the most underrated spells in BG3​​​​​​.

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