Similar to other RPGs, players of Baldur’s Gate 3 have the opportunity to create a wide variety of items to use in their playthroughs. However, on top of traditional potions and weapon coatings, Baldur’s Gate 3 also allows players to create weapons through its crafting system.
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There are countless weapons available for players to use in Baldur’s Gate 3, but those who want more should consider using these mods.
Through specific quests and after finding certain items, players can create an assortment of weapons that will only appear once in their particular playthroughs. The sheer rarity of these craftable weapons makes them quite the must-haves for any party on top of their wide variety of combat effects. However, among BG3‘s craftable weapons, just which ones can help players the most in their fight against the Mindflayers invading Faerun?
Updated on January 30, 2024, by Rhenn Taguiam: With Hotfix #17 giving Baldur’s Gate 3 players a smoother gameplay experience in the D&D adaptation, fans of the acclaimed RPG may be able to pull off more sophisticated combat maneuvers courtesy of the game’s accurate adaptation of Dungeons & Dragons 5e mechanics. However, players who simply don’t want to rely on high-level spells and powerful weapons in the late game alone may still be able to pull off amazing plays after creating some of the game’s craftable weapons. Once they acquire these armaments in their playthroughs, a player may have an easier time fighting some of the game’s toughest foes – especially if they know exactly how these craftable weapons fit into their character’s playstyle.
9 Vision Of The Absolute
Uncommon Spear
Rarity | Uncommon |
---|---|
Damage | 1d6 Piercing (One-Handed) 1d8 Piercing (Two-Handed) |
Details | Versatile Thrown |
Actions, Properties | Rush Attack (Action), Absolute Night |
How To Craft | Shaft Of A Broken Spear (Edowin, Druid Grove) + Head Of A Broken Spear (Owlbear Mother, Owlbear Cave) |
The elusive Absolute established themselves as quite a threat in the early parts of Baldur’s Gate 3, with the Vision of the Absolute seemingly able to reflect this theme. However, this Spear’s components also demonstrate the game’s crafting system early in the playthrough. The relative distance of the “Of A Broken Spear” components makes it easy for players to acquire this weapon.
On top of incentivizing charged melee attacks via Rush Attack, dealing extra 2d6 Piercing against enemies with multiple sets of eyes (Absolute Night) makes this weapon rather useful only in specific situations. However, considering how players can fight at least two Spectators (Beholder assistants) in Act One, perhaps a multi-attacking Monk or Rogue sporting this weapon could make quick work of the miniboss.
How To Best Use The Vision Of The Absolute
Fans using the Vision of the Absolute in their Baldur’s Gate 3 playthrough may not immediately have use for the weapon’s Absolute Night: Blind upon acquisition. After all, it’s not all the time that players can encounter enemies with multiple sets of eyes upon getting this weapon. However, the Vision of the Absolute is worth keeping until such times that multi-eyed characters do appear in the game, particularly in one instance in the Underdark where a Spectator (a lesser Beholder) can quickly eliminate the player’s party.
8 Adamantine Mace
Rare Mace
Rarity | Rare |
---|---|
Damage | 1d6+1 Bludgeoning |
Details | +1 Enchantment One-Handed Dippable |
Actions, Properties | Concussive Smash (Action), Diamondsbane, Lethal Weapon |
How To Craft | Mace Mould + Mithral Ore |
In a player’s Baldur’s Gate 3 playthrough, completing the Adamantine Forge with a Mace Mould can give players access to the Adamantine Mace, a weapon with a fearsome bluish hue. This take on Mithril is reminiscent of its first popularized appearance in fiction via The Lord of the Rings.
The weapon lands auto-crits on objects (Diamondsbane) while ignoring Bludgeoning Resistance (Lethal Weapon), making it effective against tougher foes. However, the lack of other advantages such as extra Actions make this rather impractical as a long-term weapon, especially when the weaker Sussur weapons can Silence on hit.
How To Best Use The Adamantine Mace
Despite its status as practically a +1 Mace, the Adamantine Mace at the hands of a Cleric could transform the “Mace-toting Cleric stereotype into a more practical way of arming the character Class. Its ability to ignore Slashing Resistance and insta-critting items on hit can make the Adamantine Mace a must-carry exploration tool, especially should players not have any other Maces to replace this particular weapon.
7 Sussur Sickle
Rare Sickle
Rarity | Rare |
---|---|
Damage | 1d4+1 Slashing |
Details | +1 Enchantment One-Handed Light Dippable |
Actions, Properties | Lacerate (Action), Silence on Hit |
How To Craft | Sickle + Sussur Tree Bark |
Becoming an emissary of death can be quite the power fantasy in Baldur’s Gate 3 gameplay, especially considering the existence of evil-aligned abilities and gear for characters to use. Such a thematic weapon befitting this flavor is the Sussur Sickle, the closest thing players have to a scythe with a visually dreadful aesthetic.
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However, acquiring this item throughout the “Finish the Masterwork Weapon” comes with a helpful main effect: Silencing enemies on hit. When used as an Off-Hand weapon, players have an almost surefire way of Silencing an irritating spellcaster with a Bonus Action Attack.
How To Best Use The Sussur Sickle
Despite being the weakest among the Sussur Series, the nature of the Sussur Sickle as a Simple Weapon can make it wieldable by almost any character in the game. In turn, its Silencing properties can transform this straightforward farming implement into quite the formidable sidearm at the hands of a cornered Spellcaster. While its damage numbers are meager at best, having this as an off-hand could massively boost a character’s survivability, especially once players get a better handle on how its Silence property can complement other Actions and attacks.
6 Sussur Dagger
Rare Dagger
Rarity | Piercing |
---|---|
Damage | 1d4+1 Slashing |
Details | +1 Enchantment One-Handed Finesse Light Thrown Dippable |
Actions, Properties | Piercing Strike (Action), Silence on Hit |
How To Craft | Dagger + Sussur Tree Bark |
Considering how magic can transform a weak opponent into a powerhouse, eliminating them quickly should be the priority of a Rogue in Baldur’s Gate 3 with their nifty Sneak Attack. However, in situations when an attack can’t bring down a spellcaster, the Sussur Dagger can still provide combat benefits by Silencing a target on hit.
The Sussur Dagger makes for a decent lower-level addition to any character who needs an almost guaranteed way to Silence a threat without wasting Spell Slots on the spell of the same name. Although the weapon only deals a minuscule 1d4 Piercing damage, a nifty Silence as a Bonus Action Attack can make its wielder a threat to foes.
How To Best Use The Sussur Dagger
While admittedly among the weaker of the craftable weapons players can acquire in Baldur’s Gate 3, a Rogue or other mobile Class could make quick work of Spellcasters with this Dagger. Unlike other Sussur Weapons, the Sussur Dagger’s nature as a Throwable Weapon can facilitate emergency Silences, especially when facing deadly foes. Likewise, the Sussur Dagger could serve as a backup weapon that players may give to their martial fighters to be used exclusively against mages.
5 Adamantine Scimitar
Rare Scimitar
Rarity | Rare |
---|---|
Damage | 1d6+1 Slashing |
Details | +1 Enchantment One-Handed Finesse Light Dippable |
Actions, Properties | Flourish (Action), Lacerate (Action), Diamondsbane, Lethal Weapon |
How To Craft | Scimitar Mould + Mithral Ore |
The Scimitar is one of the more unique-looking weapons in the Forgotten Realms, especially when D&D lore states it was heavily used by the Drow before being popularized aboveground. This origin story makes the Adamantine Scimitar a worthwhile acquisition during a player’s stay in the Underdark in Act 1.
Getting this weapon gives players access to Flourish and Lacerate, Actions already associated with traditional Scimitars. However, the weapon also boasts other benefits of its Adamantine brethren, such as auto-crits on objects (Diamondsbane) and ignoring Slashing Resistance (Lethal Weapon). Despite its origins, however, the weapon is perhaps best used as an offhand weapon instead of a Main Hand.
How To Best Use The Adamantine Scimitar
The Adamantine Scimitar’s property as a +1 Scimitar makes it a desirable weapon for characters who already have Proficiency with the specific weapon. Dual-wielding an Adamantine Scimitar with a Longsword or another weapon can ensure classes like the Rogue or even the Ranger always have the ability to ignore Slashing Resistance (Lethal Weapon) and break objects via insta-crits much faster (Diamondsbane).
4 Adamantine Longsword
Rare Longsword
Rarity |
Rare |
---|---|
Damage |
1d8+1 Slashing (One-Handed) 1d10+1 Slashing (Two-Handed) |
Details |
+1 Enchantment Versatile Dippable |
Actions, Properties |
Pommel Strike (Action), Lacerate (Action), Rush Attack (Action), Diamondsbane, Lethal Weapon |
How To Craft |
Longsword Mould + Mithral Ore |
Among the most practical creations that players can craft in the Adamantine Forge in Baldur’s Gate 3 would be the Adamantine Longsword. Its base stats make it quite a decent melee weapon. Being able to auto-crit objects (Diamondsbane) and bypass Slashing Resistance (Lethal Weapon) can make the Adamantine Longsword a dangerous armament against tougher foes.
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However, compared to the Sussur weapons that grant Silence on hit, the aforementioned properties of the Adamantine Longsword don’t make it a feasible Main Hand weapon. A specialist in Two-Handed Combat could potentially make use of the Adamantine Longsword as an Off-Hander due to its Resistance bypass.
How To Best Use The Adamantine Longsword
Players looking for a “default” Longsword option for Martial Classes won’t go wrong with the Adamantine Longsword, especially since its technical classification as a +1 Longsword already makes it a potent armament in the early game. Combined with its ability to ignore Slashing Resistance (Lethal Weapon) and the insta-crit against objects (Diamondsbane), players may even either carry the Adamantine Longsword as a default or a reserve that they can switch in and out with alternates depending on enemies faced.
3 Sussur Greatsword
Rare Greatsword
Rarity |
Rare |
---|---|
Damage |
2d6+1 |
Details |
+1 Enchantment Two-Handed Dippable |
Actions, Properties |
Pommel Strike (Action), Lacerate (Action), Cleave (Action), Silence on Hit |
How To Craft |
Greatsword + Sussur Tree Bark |
Following the trends of other Sussur-based weapons in Baldur’s Gate 3, the Sussur Greatsword also has an innate Silence on hit ability that makes this quite the threat against powerful spellcasters. While an anti-mage weapon is usually compatible with speedy Rogues and Monks, the Sussur Greatsword can make for a decent armament when held by a tank.
Although other D&D Greatswords have more dynamic effects, players who prefer disabling magic users over fancy attacks wouldn’t go wrong with the Sussur Greatsword. The sheer practicality of this Rare Greatsword can make this an all-around option for both tanks and heavy melee attackers, especially when fighting spellswords who can also cast spells while attacking in the frontlines.
How To Best Use The Sussur Greatsword
The natural firepower of the Sussur Greatsword can make it a useful “default” Greatsword for heavy-hitting tanks who usually end up much closer to enemy Spellcasters in an encounter. Despite its lack of a natural elemental affinity, its dippable nature means its Silence effect can come with extra damage factors. Being able to cancel out an enemy’s ability to use Spells can cripple entire enemy groups, making the Sussur Greatsword an ideal acquisition.
2 Mourning Frost
Very Rare Staff
Rarity |
Very Rare |
---|---|
Damage |
1d6+1 Bludgeoning (One-handed) 1d8+1 Bludgeoning (Two-handed) 1d4 (1-4 Cold Damage, Extra Damage) |
Details |
+1 Enchantment Versatile Dippable |
Actions, Properties |
Topple (Action), Ray of Frost (Cantrip), Heart of Ice, Insidious Cold |
How To Craft |
Icy Helve + Icy Metal + Icy Crystal |
In tactical RPGs such as Baldur’s Gate 3 that facilitate heavy environmental interaction, a Staff like Mourning Frost emphasizes the potential of Cold Damage to debilitate opponents. When wielded, the Staff acts as a +1 Magic Weapon on top of giving free access to the Ray of Frost Cantrip.
Getting Ray of Frost is one of the unique instances of a Cantrip other than Fire Bolt being accessible via a weapon, adding variety to a character’s arsenal. The Staff also deals +1 Cold Damage whenever the wielder attacks with Cold Damage (Heart of Ice). Moreover, dealing Cold Damage with the staff has a chance to make enemies Chilled (Insidious Cold), granting them Resistance to Fire Damage but also causing double the punishment due to Vulnerability to Cold Damage.
How To Best Use The Mourning Frost
Players who could settle for “any” Staff for their Spellcaster may as well opt for the Mourning Frost upon its creation. On top of the extra Cold Damage, access to Ray of Frost as a Cantrip ensures a Spellcaster has more room for extra abilities now that a default attacking option is covered. Not to mention, dealing Cold Damage with this weapon already has perks such as +1 Cold Damage (Heart of Ice) and the chance of inflicting Chilled (Insidious Cold).
1 Hellfire Engine Crossbow
Very Rare Heavy Crossbow
Rarity | Very Rare |
---|---|
Damage | 1d10+2 Piercing |
Details | +2 Enchantment Two-Handed |
Actions, Properties | Lightning Arrow (Spell), Piercing Shot (Action), Brace (Action), Reposition Malefactor (Action) |
How To Craft | Watcher Crossbow Blueprint + Targeting Module + Steel Watcher Arm |
Compared to other Crossbows in Baldur’s Gate 3, the Hellfire Engine Crossbow has a marvelous design based on a sculpted eagle and the flames of Avernus. When equipped, the weapon gives players access to traditional Heavy Crossbow moves such as Piercing Shot and Brace.
The Heavy Crossbow grants players access to Lightning Arrow, a 3rd-Level Transmutation Spell that can deal 4d8 + 2d8 Lightning Damage to a single opponent. Moreover, it possesses Reposition Malefactor, an Action that forces a DEX Save on an opponent to resist moving 9 meters closer to the player.
How To Best Use The Hellfire Engine Crossbow
Even if players don’t use the Lightning Arrow that comes with the Hellfire Engine Crossbow as a per-Long Rest Action, characters wielding the Very Rare Heavy Crossbow can become a powerhouse in long-ranged combat with the right setup. Even if enemies succeed in the DC 15 DEX Save of Reposition Malefactor, enemies that do eventually fail it can be pulled 9 meters closer to the player, giving melee specialists and other Spellcasters more access to enemies without having to risk getting into enemy territory. When planned carefully, Reposition Malefactor may even lead enemies to traps.