As the Destined One quests for the Six Senses of the Great Sage in Black Myth: Wukong, they can learn several useful spells. Many of these spells will seem familiar if you know the story of Journey to the West, as abilities Sun Wukong possessed and/or as references to events in the story.
Tracking down every spell that Black Myth: Wukong has to offer will make the game much easier, providing you with a well-rounded bag of tricks to supplement the Destined One’s martial might. The right spells can make a difficult boss fight much easier, with certain fights becoming almost trivial if you use them well. This guide briefly explains each spell and where to find it, with links to longer dedicated guides for each spell wherever possible.
Mysticism
Mysticism Spells are the first type of magic you’ll learn in Black Myth: Wukong. Mysticism spells tend to be supportive in nature, either by binding enemies or strengthening the Destined One. You can find two Mysticism Spells just by playing through the game normally, with the third requiring you to complete a sidequest during Chapter 3.
Immobilize
You’ll learn Immobilize early in Chapter 1 while fighting the very first boss. This potent spell will freeze the target enemy in place, leaving them completely helpless for a short time. This can be used defensively to create an opening to heal or escape a dangerous attack, or offensively to make sure a powerful attack of your own strikes true. This spell is likely to become a crucial part of your kit throughout the game and is useful against nearly all foes.
Ring of Fire
The second Mysticism Spell, Ring of Fire is learned from the recurring Old Man “Yuan Shoucheng,” a returning character from Journey to the West. You’ll find him enjoying some tea in Chapter 3, using this spell to repel the Macaque Chief. After the Macaque Chief is beaten here, they will run away, allowing the Destined One to speak with Yuan Shoucheng and learn this spell.
Ring of Fire traces a burning ring with your staff, which will repel weaker enemies while accelerating stamina recovery and enhancing the effectiveness of your drinks. With a few upgrades it can also heal the Destined One and restore focus, making it an excellent spell for longer fights where your flask charges are all the more valuable.
Spell Binder
The only optional spell in the Mysticism Category, Spell Binder will strengthen the Destined One’s attacks at the cost of their Mana. The Destined One is unable to use other spells, soul skills, or transformations while Spell Binder is active, making the use of this spell inherently risky. Players who want to focus heavily on the Destined One’s core fighting style and push their combo damage to its limits will likely find this spell perfect.
To unlock Spell Binder, you’ll need to complete the Treasure Hunter Quest in Chapter 3, which ends with the defeat of the Green-Capped Martialist. After taking down the Green-Capped Martialist you’ll receive Spell Binder.
Alteration
Both of the Alteration Spells found in Black Myth: Wukong are acquired as part of the main story, serving as highly useful defensive and mobility tools.
Cloud Step
The first Alteration spell you’ll learn, Cloud Step allows the Destined One to dodge in any direction while transforming into wind. In wind form the Destined One moves faster and is invisible to most enemies, allowing them to perform a powerful “Unveiling Strike” when they transform back. They’ll also leave a duplicate behind when using Cloud Step to draw enemy attention.
You’ll be taught Cloud Step after the first fight with the Black Wind King, near the end of Chapter 1.
Rock Solid
Rock Solid serves as Black Myth: Wukong’s parry mechanic, allowing the Destined One to turn to stone and deflect an incoming attack. This makes it a fantastic tool against many foes, though certain strong attacks will still blow you away. You’ll learn Rock Solid after beating the Tiger Vanguard, found in Chapter 2.
Strand
Strand is another spell category consisting of only two spells, with one acquired automatically during the story and another unlocked during New Game Plus.
Pluck of Many
Sun Wukong’s legendary cloning technique, Pluck of Many allows the Destined One to turn a clump of their hair into combat-capable clones. These clones can dish out some serious damage while also providing a distraction. With the right upgrades they can cast spells like Rock Solid and Immobilize too, making them even better at disrupting enemies and dishing out damage against bosses.
You’ll learn Pluck of Many from the Headless Monk near the end of Chapter 2, on your way into the valley where the Yellow-Wind Sage resides. This spell is unmissable.
Life-Saving Strand
Available only in New Game +, Life-Saving Strand is a spell that triggers automatically to save the Destined One’s life, once every 10 minutes. It creates a clone from a hair on the Destined One’s head to take the fatal blow, while restoring the Destined One to full health. It does not restore flask uses, but is still a powerful defensive option if you’re up against a boss and there’s an attack you aren’t confident about dodging.
You’ll receive Life-Saving Strand when you interact with the first Keeper Shrine in New Game Plus.
Quick Reference Table
Here’s a quick breakdown of all the spells in the game, the category they fall into, and the chapter they’re found in.
Chapter |
|
Mysticism |
|
Immobilize |
Chapter 1 (Mandatory) |
Ring of Fire |
Chapter 3 (Mandatory) |
Spell Binder |
Chapter 3 (Optional: Sidequest) |
Alteration |
|
Cloud Step |
Chapter 1 (Mandatory) |
Rock Solid |
Chapter 2 (Mandatory) |
Strand |
|
Pluck of Many |
Chapter 2 (Mandatory) |
Life-Saving Strand |
Chapter 1 (Mandatory: New Game Plus) |