Fane is arguably one of the most interesting characters in Divinity: Original Sin 2. He’s the only undead option among the Origin characters, and has a deep connection to the story and the lore of the world. As a result, having him on the player’s team makes for a more engaging experience.
Fane also has some interesting quirks and abilities that make him a unique fighter. These can be combined with a number of interesting builds that really expand upon his talents and make him a strong character. Here are some of the better builds players should try out on Fane.
Updated December 2, 2023 by Demaris Oxman: Fane remains among the most interesting Origin characters in Divinity: Original Sin 2. His past deeds turn out to be a major plot reveal, and fans of lore will always want him in their party. His character journey is fascinating, too. Over the course of the story, as players watch his attitude towards the modern world shift from haughty disdain to intrigued fascination. As players take Fane through Rivellon, there are a number of roles he can take on in the party. For players who can’t get enough of this offbeat skeleton, this list has been updated to include more information about how each build’s skills function, and the specs required to make them powerful.
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12 Support Mage
Geomancer & Hydrosophist
Undead characters like Fane aren’t incredibly hardy. Normal healing spells and consumables will damage them; the only way they can heal is through poison. With this build, though, Fane can be responsible for not only his own survivability, but the rest of the party’s as well. The Geomancer combat skill gives him plenty of poisoning opportunities to heal himself and harm enemies. It also contains spells like Fortify, letting Fane make the party’s damage-dealers more durable. Meanwhile, Hydrosophist allows him to heal and support allies with skills like Restoration and Magic Armor.
This build also turns Fane into a master of manipulating surfaces. Ice surfaces from spells like Hailstorm can trip opponents up; Poison surfaces deal damage and ignite when they make contact with fire. When he’s out of Source or his skills are on cooldown, have Fane throw grenades to further manipulate the battlefield, creating a playground of fire, poison, and ice.
Build Elements
Key Attributes |
Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|
|
Staff |
Telekinesis |
|
Key Skills
Combat Ability |
Skill Name |
Required Ability Level |
Source Points |
---|---|---|---|
Geomancer |
Fortify |
1 |
— |
Turn to Oil |
1 (plus Polymorph 1) |
— |
|
Mend Metal |
2 |
— |
|
Mass Oily Carapace |
2 (plus Warfare 2) |
1 |
|
Hydrosophist |
Restoration |
1 |
— |
Armour of Frost |
1 |
— |
|
Global Cooling |
2 |
— |
|
Arcane Stitch |
3 |
1 |
11 Master of Minions
Summoning & Necromancer
Despite DOS2’s flexible class system, Fane is fragile regardless of build. The inherent difficulty in healing Undead can mean that Fane’s deaths are frustratingly frequent. The best way to keep him alive in battle is to keep him away from most of the fighting, letting him aid his companions from afar. And what better way to do that than with an army of minions?
The Summoning and Necromancer skills allow Fane to raise creatures, totems, skeletons, and many more strange yet helpful companions for the party. These summons give the party much more firepower, and can serve as distractions for enemies. The more allies the player has, the more opportunities there are to hit foes where it hurts.
Build Elements
Key Attributes |
Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|
|
|
Wands, dual-wielded |
Loremaster |
|
Recommended Skills
Combat Ability |
Skill Name |
Required Ability Level |
Source Points |
---|---|---|---|
Summoning |
Conjure Incarnate |
1 |
— |
Farsight Infusion |
1 |
— |
|
Power Infusion |
2 |
— |
|
Door to Eternity |
3 |
1 |
|
Necromancer |
Raise Bloated Corpse |
1 |
— |
Raise Bone Widow |
2 |
— |
|
Totems of the Necromancer |
5 |
1 |
10 Ranged Damage Dealer
Huntsman & Summoning
It’s initially a bit of a stretch for Fane to play as a Ranger build, as he’s more geared towards magic. Over time, though, he can grow into the role of a long-range damage dealer. The key is to combine Fane’s Summoning ability with Ranger skills. This way, he has a few minions to keep enemies busy while he deals damage from afar.
Fane’s special talent, Play Dead, also helps. The Ranger is often a glass cannon build, and Fane can use this talent to fake death whenever an enemy is too close. It helps if he has a pool of poison to lie in as he plays dead, as the healing he takes from poison doesn’t disrupt the special skill.
Build Elements
Key Attributes |
Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|
Ranged: |
Loremaster OR Lucky Charm |
|
Recommended Skills
Combat Ability |
Skill Name |
Required Ability Level |
Source Points |
---|---|---|---|
Huntsman |
Tactical Retreat |
2 |
— |
Elemental Arrowheads |
1 |
— |
|
Pin Down |
1 |
— |
|
Farsight |
3 |
1 |
|
Summoning |
Elemental Totem |
1 |
— |
Conjure Incarnate |
1 |
— |
|
Poison Infusion |
1 (plus Geomancer 1) |
— |
9 Wayfarer
Huntsman & Geomancer
Wayfarer is similar to the Ranger class, but adds some helpful Geomancer skills to the mix that benefit Fane tremendously. With moves like Contamination and Poison Dart, he can create pools of poison to receive healing passively while damaging enemies who get too close. This way, he becomes more flexible in battle.
While the Wayfarer can survive close encounters a little better than the Ranger, they still benefit from Fane’s Play Dead. The same tactic of lying in a pool of poison helps tremendously.
Build Elements
Key Attributes |
Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|
|
Ranged (bows and crossbows) |
Lucky Charm |
|
Recommended Skills
Combat Ability |
Skill Name |
Required Ability Level |
Source Points |
---|---|---|---|
Huntsman |
Sky Shot |
1 |
— |
Reactive Shot |
2 |
— |
|
Ricochet |
1 |
— |
|
Arrow Spray |
3 |
1 |
|
Geomancer |
Poison Dart |
1 |
— |
Poison Wave |
2 |
— |
|
Acid Spores |
3 |
2 |
8 Toxic Rogue
Scoundrel & Geomancer
Rogue is an interesting choice for Fane, considering the benefits both in and out of combat. Rogues gain a number of mobility and stealth options, which complement a poison build. Poison is strongly encouraged due to Fane’s undead skills, which allows poison to heal him.
Outside of combat, Fane is a handy rogue thanks to his fingers. Fane has the ability to use his bony fingers as unlimited lockpicks. This makes thieving easier and more profitable, as lockpicking is now free.
Build Elements
Key Attributes |
Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|
|
Daggers (dual-wielded) |
Thievery |
|
Recommended Skills
Combat Ability |
Skill Name |
Required Ability Level |
Source Points |
---|---|---|---|
Scoundrel |
Backlash |
1 |
— |
Corrupted Blade |
2 |
— |
|
Terrifying Cruelty |
3 |
— |
|
Mortal Blow |
5 |
3 |
|
Geomancer |
Contamination |
1 |
— |
Venom Coating |
1 (plus Scoundrel 1) |
— |
|
Corrosive Touch |
1 (plus Necromancer 1) |
— |
7 Geo Fighter
Warfare & Geomancer
This build has Fane step into the traditional Fighter class, while heavily leaning on Geomancer skills. Fane fights on the frontlines with a two-handed weapon and heavy armor. While in the middle of the action, he can summon a variety of poison-based spells to harm foes and heal himself in combat.
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Everything from Poison Darts to Poison Wave can turn the battlefield into a toxic cloud. Fane also benefits from having an Artillery Plant bombarding his enemies and providing the occasional poison cloud.
Build Elements
Key Attributes |
Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|
|
Strength-based two-handed weapons: |
Bartering |
|
Recommended Skills
Combat Ability |
Skill Name |
Required Ability Level |
Source Points |
---|---|---|---|
Warfare |
Battle Stomp |
1 |
— |
Crippling Blow |
1 |
— |
|
Whirlwind |
2 |
— |
|
Geomancer |
Poison Dart |
1 |
— |
Venom Coating |
1 (plus Scoundrel 1) |
— |
|
Corrosive Touch |
1 (plus Necromancer 1) |
— |
|
Artillery Plant |
3 |
1 |
6 Shadowblade
Scoundrel & Polymorph
Utilizing Fane as a Shadowblade is very effective, as an undead Shadowblade benefits from critical based combat and terrifying DPS potential. The Polymorph branch not only benefits Fane in battle with buffing spells Skin Graft and Apotheosis, but fits the lore of a character who is looking to blend in through shapeshifting.
Like the Rogue, a Shadowblade benefits from Fane’s infinite lockpicking fingers. Fane can stealthily infiltrate enemy camps and slit a few throats without cost, before anyone knows he’s even there.
Build Elements
Key Attributes |
Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|
|
Daggers (dual-wield) |
Lockpicking |
|
Recommended Skills
Combat Ability |
Skill Name |
Required Ability Level |
Source Points |
---|---|---|---|
Scoundrel |
Backlash |
1 |
— |
Throwing Knife |
1 |
— |
|
Sawtooth Blade |
2 |
— |
|
Fan of Knives |
3 |
1 |
|
Polymorph |
Chicken Claw |
1 |
— |
Chameleon Cloak |
1 |
— |
|
Skin Graft |
3 |
1 |
5 Cleric
Hydrosophist & Necromancer
Cleric may seem like a strange choice for the undead Fane, but there’s a surprising amount of synergy here. The attribute focuses of the class increase his Vitality and give Fane a lot of staying power on the front lines. He can also tap into Necromancer skills for thematically terrifying spells, appropriate for an undead creature like himself.
The real potential, however, lies with Hydrosophist skills. With these, Fane can keep allies alive with powerful heals. He can also use them to lay waste to undead foes. However, this means Fane must be careful not to use spells like Mass Cleanse Wounds, which will negatively affect him along with his enemies.
Build Elements
Key Attributes |
Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|
|
|
Staves |
Bartering |
|
Recommended Skills
Combat Ability |
Skill Name |
Required Level |
Source Points |
---|---|---|---|
Hydrosophist |
Restoration |
1 |
— |
Armour of Frost |
1 |
— |
|
Cryogenic Stasis |
2 |
— |
|
Arcane Stitch |
3 |
1 |
|
Necromancer |
Blood Sucker |
1 |
— |
Living on the Edge |
2 |
— |
|
Blood Storm |
3 (plus Hydrosophist 3) |
3 |
4 Pyroclastic Mage
Polymorph, Geomancer, Pyrokinetic, & Scoundrel
The Lone Mage is a bit of a cheese Mage build that is powerful for most encounters but can get boring very quickly. The idea behind this is to utilize a combination of mage skills in conjunction with Fane’s Time Warp ability.
To use this effectively, players should trigger a cascade of specific skills: Apotheosis, Adrenaline, Peace of Mind, Time Warp, and Pyroclastic Eruption. The first turn lowers the AP cost of moves to nearly nothing, raises various stats, and blasts the enemy with a powerful attack, before Time Warp immediately grants Fane a second turn. On this bonus turn, Skin Graft, Adrenaline, and another Pyroclastic Eruption can finish most foes off without them ever getting a chance to attack.
Build Elements
Key Attributes |
Major Combat Focus |
Minor Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|---|
Wands (dual-wielded) |
Loremaster |
|
Recommended Skills
Combat Ability |
Skill Name |
Required Level |
Source Points |
---|---|---|---|
Polymorph |
Apotheosis |
5 |
3 |
Skin Graft |
3 |
1 |
|
Geomancer |
Pyroclastic Eruption |
5 |
3 |
Scoundrel |
Adrenaline |
1 |
— |
Pyrokinetic |
Peace of Mind |
1 |
— |
3 Witch
Scoundrel & Necromancer
Witch is a nice build for Fane, due to the combination of Rogue-like abilities and Necromancer skills. As with the Rogue and Shadowblade builds, Fane can sneak into areas with his finger lockpicks and gains helpful evasion skills. He can fight up close with melee, or at range with spells, making this a flexible class perfect for a variety of scenarios.
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The magical side of this build taps into powers that both heal Fane and harm enemies. Necromancer is a versatile tree, full of both healing spells and debilitiating attacks. Coupled with Scoundrel’s mobility, this makes for an adaptable build that lets Fane pick up the team’s slack and makes him self-sufficient at the same time.
Build Elements
Key Attributes |
Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|
|
|
Sneaking |
|
Recommended Skills
Combat Ability |
Skill Name |
Required Level |
Source Points |
---|---|---|---|
Scoundrel |
Rupture Tendons |
2 |
— |
Gag Order |
1 |
— |
|
Chloroform |
2 |
— |
|
Necromancer |
Mosquito Swarm |
1 |
— |
Decaying Touch |
1 |
— |
|
Infect |
2 |
— |
|
Black Shroud |
3 |
1 |
2 Inquisitor
Warfare & Necromancer
Inquisitor seems to be a class type that Fane was built for. With large two-handed weapons, he can be in the midst of battle, brutalizing opponents. Necromancer and Warfare skills combine nicely to eliminate enemies as quickly as possible.
Through the Necromancer tree, Fane also gains some helpful support moves like Infect, which can decrease the enemy’s damage when attacking him and his allies. Living on the Edge can also make Fane momentarily invincible, giving him time to chug a few poisonous vials or have an ally drop a poison pool at his feet. This helps increase his survivability as he wreaks havoc on the front lines.
Build Elements
Key Attributes |
Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|
Strength-based two-handed weapons: |
Telekinesis |
|
Recommended Skills
Combat Ability |
Skill Name |
Required Level |
Source Points |
---|---|---|---|
Warfare |
Whirlwind |
2 |
— |
Battering Ram |
1 |
— |
|
Phoenix Dive |
2 |
— |
|
Necromancer |
Infect |
2 |
— |
Living on the Edge |
2 |
— |
|
Death Wish |
2 |
— |
|
Grasp of the Starved |
3 |
2 |
1 Default Wizard
Geomancer & Pyrokinetic
It could be argued that Fane’s default class is perhaps his strongest. As a Wizard, he specializes in a variety of elemental spells. This makes him a master manipulator of the battlefield as he can incinerate enemies, heal himself, and cause all manner of chaos.
The key is to lean on any and all skills that create and distribute poison and slow effects. Enemies will be bogged down in an agonizing soup of poison clouds and pools while Fane receives a near-constant heal effect. Fane can then mire foes down with sticky pools of oil from Geomancer attacks, and incinerate foes in fiery explosions by igniting those surfaces.
Build Elements
Key Attributes |
Combat Focus |
Weapons |
Civil Ability |
Best Talents |
---|---|---|---|---|
|
Wands (dual-wielded) |
Loremaster |
|
Recommended Skills
Combat Ability |
Skill Name |
Required Level |
Source Points |
---|---|---|---|
Pyrokinetic |
Searing Daggers |
1 |
— |
Ignition |
1 |
— |
|
Fireball |
2 |
— |
|
Epidemic of Fire |
3 |
2 |
|
Geomancer |
Fossil Strike |
1 |
— |
Earthquake |
2 |
— |
|
Poison Wave |
2 |
— |
|
Acid Spores |
3 |
2 |
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