• Minecraft Bedrock Edition’s preview adds five paintings, including a clever reference to American Gothic.
  • New features like Mace weapon and mob effects are rolled out for Bedrock players alongside Java snapshots.
  • Updates include Trial Chamber tweaks, Raid Omen effect, and adjustments to gameplay mechanics and user interface.

Minecraft Bedrock Edition has added five new paintings as part of preview, and one of them has a clever reference to a famous real-life painting. Minecraft often releases snapshots for Java players to test upcoming features. But Bedrock players aren’t left behind, and Mojang’s sandbox rolls out the same features via previews.

Minecraft players tested features such as the new Ominous Event and Ominous Trial Key, four new mob effects, and adjustments to Breeze in preview Preview added the Mace, Minecraft‘s new melee weapon, along with additional armor trims, banner patterns, and pottery shards for players to obtain. A change celebrated by the community, preview added the eight new wolf variations that Minecraft Java players had tested in one of the snapshots. Minecraft Bedrock has now received a new preview, and it includes a neat reference.


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Minecraft has released preview for Bedrock Edition, adding five new paintings, one referencing the famous painting American Gothic. Minecraft players were quick to notice that one of the new paintings, which shows two villagers posing side by side with the village in the background, is a reference to Grant Wood’s American Gothic painting. Created in 1930, Wood’s work depicts a man and a woman in front of a house and is one of the most famous paintings of the 20th century. The other paintings that Minecraft players can craft include one based on pack.png, an image known for being the icon of the default texture pack.

The five new Minecraft paintings are called Baroque, Humble, Meditative, Prairie Ride, and Unpacked, and were created by Sarah Boeving. Bedrock players can also finally try out the new Mace, Wind Burst, Density, and Breach enchantments, added in a recent Minecraft Java snapshot. Another new feature in preview is the Raid Omen mob effect, which lasts 30 seconds, and after it expires causes a Raid to start in the location where the player gained the effect. Mojang has also made adjustments to the new Trial Chamber structure and the Trial Spawner block, accessibility and interface adjustments, and the Hardcore Mode death screen, which only in the preview shows the option “Spectate World.”

The new Minecraft paintings are currently available only on Bedrock, with Java players receiving the update soon. With this new round of content and tweaks, Mojang continues to prepare the path for the arrival of Minecraft update 1.21, which is much anticipated due to the wide range of features it will add to the game.

Minecraft Bedrock Edition Gets New Paintings and Tweaks in Preview



  • The Mace now has three brand new Enchantments available for use!
  • Wind Burst generates a burst of wind when successfully striking enemies, launching the wielder in the air!
  • Density makes the already heavy Mace EVEN HEAVIER, adding additional heft to its Smash Attack!
  • Breach allows the Mace to bypass a portion of an enemy’s Armor, striking fear into the hearts of even the most protected enemies!
  • Added a new explosive particle effect when executing a smash attack with the Mace to really show the player’s power when using it!
  • Known issues: Particles appear grey in water and on some leaves. Particles appear when target is hit in the air.


  • Added Raid Omen
  • Instead of triggering a Raid directly, Bad Omen will transform into a Raid Omen variant with a duration of 30 seconds
  • Once the Raid Omen expires, a Raid will start at the location the player gained the Raid Omen
  • Like any other effect, players can drink a Bucket of Milk to clear the Raid Omen to prevent the Raid from starting
  • Added activation sounds to Bad Omen, Trial Omen, and Raid Omen


  • Added five new paintings by artist Sarah Boeving:
  • Baroque
  • Humble
  • Meditative
  • Prairie Ride
  • Unpacked


  • Trial Chambers are now more consistently buried by terrain when found underground


  • Ominous Trial Spawners now show a preview of the item that is about to be dropped



  • “coral_block” block is now split into unique instances: “tube_coral_block”, “brain_coral_block”, “bubble_coral_block”, “fire_coral_block”, “horn_coral_block”, “dead_tube_coral_block”, “dead_brain_coral_block”, “dead_bubble_coral_block”, “dead_fire_coral_block” and “dead_horn_coral_block”


  • Chemistry items now appear in the creative inventory when the Education edition toggle is on


  • Fixed a crash that could occur when teleporting to a region where a Piston is pushing a Chest (MCPE-179440)
  • Fixed a crash that could occur when the player begins losing air


  • The death screen now shows “Spectate World” option when playing in Hardcore Mode (MCPE-180287)


  • Armadillos no longer repeatedly roll and unroll when receiving damage from blocks (MCPE-180142)


  • Fixed several instances of periods being narrated as ‘dot’ on the Realms Stories ‘Opt In’ screen (Preview only)


  • Added text-to-speech support for member search results in the Realms Stories Member tab (Preview Only)
  • The Realms Stories Opt In screen now enumerates its active buttons with text-to-speech on (Preview Only)


  • Added slide-off persistence to new d-pad touch control scheme
  • Changes positioning and scale of default new touch d-pad control scheme. Also allows for moving the dpad closer to the hotbar when customizing touch controls.
  • Made the jump and ascend in water button overlap so now the player can stay above water more easily (MCPE-179689)
  • Fix a bug that prevented navigating to previously sent messages with a keyboard on Xbox (MCPE-174648)



  • Fixed some places in documentation generation where elements were accidentally overwritten. This caused a minor amount of documentation to appear or move in the Animations, Blocks, Entities, and Particles files


  • Updated block geometry to allow uv rotations
  • This allows you to rotate the specified uv rect in 90 degree increments before applying it to a block face
  • Supported from minecraft:geometryformat version 1.21.0 and up
  • Added pivot for scale in the Block Transformation Component
  • Added pivot for rotation in the Block Transformation Component


  • Documentation for version v1.13.0 of “Decoration Features” is now up to date


  • Editor is now in v0.6 with the following new features:
  • New Panel Layout – panels can be toggled, resized, and support auto-hide
  • Widget Framework – editor extensions can now use custom entities and animations to mark information within the world
  • Global Block Hotbar + Picker – customize and swap between your most common blocks to build even faster
  • Brush Shape Framework – use our resizable brush shapes to quickly modify the world or add your own with editor extensions
  • Summon Tool – quickly create, move, rotate, and delete entities
  • Line Tool – build parkour maps, bridges, roads with our new line tool
  • Improved performance, bug fixes, and many more!



  • get will now handle items whose names have changed so that scripts referencing old names will still work as intended
  • Added ItemComponentUseOnEvent for beta

Moved typeIdand Block.matches from beta to stable

  • Update JavaScript engine
  • BigInt support
  • hasOwn
  • Array findLast and at
  • Miscellaneous bug fixes
  • @minecraft/server.BlockType
  • Moved idAPI from beta to stable v1.11.0
  • @minecraft/server.BlockTypes
  • Moved BlockTypes API from beta to stable v1.11.0
  • Moved typeAPI from beta to stable v1.11.0
  • @minecraft/server.Block
  • Moved typeAPI from beta to stable v1.11.0


  • Fixed heightmap textures not rendering correctly in the Deferred Technical Preview

minecraft game

PS4 , PS3 , PS Vita , Xbox One , Xbox 360 , Switch , 3DS , PC , Android , iOS , Wii U

November 18, 2011


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