Highlights

  • Ravenswatch characters have unique abilities and playstyles, with strong upgrade options that enhance their gameplay loops.
  • Talents can significantly impact a character’s effectiveness, with choices that improve damage output, survivability, or support capabilities.
  • Each character in Ravenswatch offers a different experience, from roguelike gameplay to special abilities, making for a diverse roster of options.



While Ravenswatch, the latest punishing roguelike from developers behind Curse of the Dead Gods, is very early in its full development, there’s still a ton of depth to the game.

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Across the 8 playable characters currently, in Ravenswatch, there are a multitude of Talent options that can appear as they level up, each one greatly changing how certain playstyles or abilities work. With that in mind, which ones seem to be the strongest so far for each character?

Updated May 28th, 2024 by Jacob Buchalter: Since the original publishing of this list, Ravenswatch has gone through quite a few updates and general content additions. There are a whole lot more systems in the game now, 2 more playable characters, entirely new stages, a ‘final boss’ of sorts, and more unlocks for each Hero than ever before. With that in mind, a lot of Talents have been slightly adjusted over time or just reworked entirely, and some characters even had a whole bunch of new Talents added to their pool. So, let’s take another deep look at all the Talent options players can pick from during a run in Ravenswatch, and which 5 Talents for each character are the absolute best of the best.


Disclaimer:
Each Hero has 1 of 4 possible Starting Traits to choose from after a certain Rank, so we’ve included 2 Starting Talent selections for each Hero alongside 3 general Talent recommendations.


8 Scarlet

Main Trait: Lycanthrope

Ravenswatch - Scarlet Closeup

Little Red Riding Hood, better known in this game as Scarlet, is obviously the rogue-type character of Ravenswatch. Her abilities are all centered around quick slashes, critical hits, and stealth…at least until the sun goes down. The overall ‘vibe’ of this setting absolutely gives off some Dark Souls vibes, and the Day/Night cycle helps with this tone even more.


A ton of her potential upgrade options are based around letting her pump out even more absurd bursts of damage or improving upon her default playstyle, which is great. Though to be fair, this also means that many of her Upgrade options don’t exactly ‘change’ the way she’s played, which is either a pro or a con depending on the player.

Upgrade Name

Talent Type

Rank Unlocked

Talent Description

Reasoning

Distant Explosions

Starting

Default

Special now targets a farther location & deals +40 percent damage

The other Trait most players choose if they don’t go with Shapeshifter. With the right Talent choices after this, Distant Explosions puts Scarlet on the path to becoming an overpowered grenadier.

Shapeshifter

Starting

Rank 5

Trait becomes active and heals 20 percent of Maximum Health when used. But, Maximum Health is reduced by 30 percent overall

One of the biggest downsides of playing Scarlet is the fact that you can’t choose when to be human or werewolf. This talent unlocks that ability, and the Health Reduction really isn’t even noticeable with the right items/Talent choices.

Short Wick

Standard

Default

Human: Special no longer affects Scarlet and bomb explodes as soon as it hits the ground. Additionally, Special recharges 20 percent faster in both forms.

An absurdly good Trait choice that eliminates all risk of self-damage using Scarlet’s Bomb. Opens the door for a lot of different builds.

Murderous Intent

Standard

Default

Defense instantly fills all Combo Points and lasts +1 second.

Probably Scarlet’s best Talent overall, as it eliminates any need to build up your Combo Points manually, allowing for some truly absurd DPS if you manage to get multiple Defense Stacks with something like the Raven Effigy Magical Object.

Adrenaline

Standard

Rank 7

Each time you spend Combo Points, each point spent:

  • Human: Restores 2 Health.
  • Werewolf: Increases Attack Speed by 4 percent for 6 seconds.

A very high-level Talent unlock for Scarlet, but one most players will almost always use after unlocking. Survivability is key for the higher difficulties (or even tougher modifiers) in this game, and this Talent gives both Survivability for Human form and more DPS for Werewolf form.


7 Pied Piper

Main Trait: Infestation

Ravenswatch - Loading Screen Featuring Pied Piper

It feels odd to say that the man with the rats and flute is the ‘gunner’ of the group, but it really is true with the Pied Piper. He’s the only character in Ravenswatch whose attack feels like it’s pulled right out of a twin-stick shooter instead of a more typical roguelike.

Because of this, there are very few Upgrades that focus on improving his basic attack, most of them just add more functionality to his other abilities or make them even more fun to use.

Upgrade Name

Talent Type

Rank Unlocked

Talent Description

Reasoning

Sound Barrier

Starting

Default

Gain +1 Armor whenever Defense hits at least 2 enemies. Additionally (after the Quest is completed) Hitting 2 or more enemies with Defense grants 12 Shield to all nearby Heroes for 6 seconds.

One of the key Talents for making Pied Piper a pretty incredibly Support Hero, but this shield also applies to him, so it also helps with his own survivability.

Virtuoso

Starting

Rank 5

Move Speed when using Attack or Power is increased by 30 percent. Additionally, gain +10 percent permanent Attack Speed.

One of the easiest ways to die as Pied Piper is getting too greedy to stop firing off Flute Notes for even a second, making dodging some attacks impossible. With this Talent, players can be greedy and still avoid deadly attacks.

Horde

Standard

Default

Rats now spawn in groups of 3 instead of 2. Additionally, increases maximum controllable Rats from 20 to 26.

A huge part of Pied Piper’s potential damage comes from the burst damage from sending all of his rats in at once. With this Talent, players will get be able to utilize their rats more often and they’ll do more damage overall when sending the entire horde in.

Stimulant Vibes

Standard

Rank 4

Rats attacking within Special’s zone cannot die, and deal +20 percent more damage.

Requires some proper positioning and well-timed Trait activation, but exponentially increases the Pied Piper’s damage potential & utility.

Invasive Blast

Standard

Rank 7

Hitting at least one enemy with Defense spawns up to 4 rats, which immediately attack nearby enemies.

Most of the time players will always want to wait until max rat stacks before activating their Trait, and this Talent makes it easier to wait since they’ll still have little groups of rats attacking pretty often. Additionally, Pied Piper’s Defense is his best tool for accumulating Stagger, so players should already be using it near enemies all the time.


6 Beowulf

Main Trait: Last Wyrm

Ravenswatch - Loading Screen Featuring Beowulf

Beowulf, while the most ‘simple’ character in the game to play, is also one of the better options and also a character that fits this game’s art style almost perfectly. The raw damage this character can put out when needed is staggering, and that’s not even including his Wyrm-enhanced versions.

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Currently in the Early Access state of this game, Ignite stack damage scales of the attack stat, which makes almost all of his Ignite-based Upgrades a must-have. Just keep in mind that there are other great options and that Ignite’s scaling will very likely change over the course of the game’s development.


Upgrade Name

Talent Type

Rank Unlocked

Talent Description

Reasoning

Rampart

Starting

Rank 2

Blocking at least one attacking during Defense grants +1 Armor. Additionally (after completing its Quest) Wyrm Defense heals 50 percent more.

If utilized properly, Beowulf’s Defense can make him nearly impossible to kill, as the amount it heals even without this Talent is honestly pretty absurd. So, having a Talent that buffs this heal and gives Armor on top is a great choice.

Draconic Binds

Starting

Rank 5

Hitting 2 enemies with a single Wyrm ability grants +0.5 Damage. Additionally (after completing its Quest) Trait cooldown is -25 percent & Wyrm abilities deal +10 percent damage.

Beowulf is an incredible character, but he struggles to deal with outputting certain thresholds of damage in a short span of time (such as for Grimoire challenges). This Trait buffs his DPS enough to counteract that and allows players to utilize his Trait even more.

Breath of Fire

Standard

Default

Wyrm breathes in a cone of fire during the finisher of Beowulf’s Attack string, dealing 200 percent damage and applying Ignite to enemies hit.

Ignite is a completely busted status effect when used properly, so giving Beowulf the ability to apply it with his basic attacks is a gigantic buff.

Battle Cry

Standard

Rank 7

Activating Trait clears Power cooldown for all Heroes in the area and gives them 12 Shield for 6 seconds.

One of the only Support-oriented Talents Beowulf has, and one of the only Talents in the game that completely nullifies the cooldowns for allies. Absolutely incredible if used in a multiplayer session where players are communicating.

Runes of War

Standard

Rank 8

After hitting an enemy with Defense. Runes appear around Beowulf dealing 16 area damage per second for 5 seconds.

On any other Hero, this Talent would be situationally good at best. But because Beowulf is almost always in melee range with his opponents, this is actually an incredible Talent.

5 The Snow Queen

Main Trait: Ice Crown

Ravenswatch - Loading Screen Featuring Snow Queen

Calling the Snow Queen the ‘mage’ character of Ravenswatch might seem appropriate at first glance, but it’s not entirely accurate. Almost all of her Icy abilities require her to get up close and personal with her enemies, and she’s much more centered around the Chilled Ailment than raw spell damage.


As a result of this, most of her best Upgrades are centered around making Chilled even better or acting on Chilled enemies even more punishing.

Upgrade Name

Talent Type

Rank Unlocked

Talent Description

Reasoning

Ice Clone

Starting

Default

Using Snow Queen’s Trait will leave behind an Ice Clone that has 40 percent of her Max Health and attracts nearby enemies to it. The clone melts after 10 seconds or if enough damage has been done to it, when it is destroyed it deals 40 area damage and inflicts Chilled to any enemies hit.

Allows Ice Queen to utilize a lot of her stronger Talent combinations with longer startups or unsafe starting animations with her Ice Clone taunting all nearby enemies.

Frost Queen

Starting

Rank 2

Frost generated by your abilities remains on the ground for 2 seconds. Chilled effects Slow enemies by an additional 20 percent.

On the higher difficulties, any amount of Slow is a massive benefit. And, the effect that keeps frost on the ground goes a long way in keeping enemies right where Frost Queen wants them.

Frost Surge

Rank 3

Default

Power can now be held to store up to 3 levels of charge before being released, with each charge increasing the damage health by 20 percent and the area of effect of Frost Blast by 10 percent.

When used alongside Ice Clone, it’s very rarely all that dangerous to charge up to the max charge level, meaning this just makes Snow Queen’s Power 60 percent more powerful and cover 30 percent more ground.

Protective Crown

Standard

Rank 7

Trait grants 4 Shield for 6 seconds to all nearby Heroes for each enemy hit (up to 4 times)

The Snow Queen will be using her Trait constantly, so this just ends up being a fantastic Support option in Multiplayer that doesn’t really change how Snow Queen has to be played at all.

Frostbite

Standard

Rank 8

All abilities that deal extra damage to Chilled enemies deal an additional +20 percent extra damage.

The Snow Queen standard gameplay loop already revolves around trying to keep enemies constantly Chilled, so this ends up basically being a flat 20 percent damage buff.

4 Aladdin

Main Trait: Jinniya of the Lamp

Ravenswatch - Aladdin Closeup


Let’s be frank here, Aladdin is pretty broken in terms of power with the current state of Ravenswatch. The sheer ability to instantly spawn multiple Magical Objects and tons of Dream Shards right as the game starts (especially if it’s a multiplayer lobby) is beyond overpowered.

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So, any of the Upgrades that give him more Wishes or are related to them in any way are worth grabbing. Still, the rest of Aladdiin’s kit is also good, and the other Upgrade recommendations are mostly based on capitalizing on his maneuverability and the instant DPS of his Power ability.

Upgrade Name

Talent Type

Rank Unlocked

Talent Description

Reasoning

Jinniya’s Gift

Starting

Default

Gaint +1 Trait Charge & Future Talents have a +15 percent chance of being Rare or higher.

Allows Aladdin to spawn 1 more item for his team right as the game starts & will also likely increase his build potential overall due to higher Rare Talent chances.

Aerial Catch

Starting

Default

After they hit an enemy retrieving Special’s blades using Defense grants +1 Armor. Additionally (after completing the Quest) catching Special’s blades using Defense grants 12 Shield to all nearby Heroes for 6 seconds.

Aladdin has a lot of amazing Talents based around catching his Special’s blades, so players will already likely be doing this quite a bit. This way, performing an action they would already be performing often grants a support effect to nearby allies.

Healing Blades

Standard

Default

When retrieved, Special’s blades heal all nearby Heroes for each enemy hit with the blades for up to 7 Health.

Again, like with Aerial Catch, this just adds a great support effect to an action most Aladdin players would already be using often.

Spinning Strikes

Standard

Rank 3

After regaining the blades from Aladdin’s Special, the next Attack used within two seconds will spin between 2 and 4 more times (depending on Enchantment), with each spin dealing 80 percent of the regular amount.

Increases the DPS of Aladdin’s basic attacks by quite a bit and is a Talent that will be triggered quite often.

Master Thief

Standard

Rank 8

Whenever you choose a Common, Rare, or Epic Magical Object, you have a 40/20/10 percent chance to get another copy of said Magical Object.

Getting even another Common Magical Object for free is a huge bonus in this game, let alone an extra Epic. Additionally, players will be getting quite a few Common Objects over the course of the run, giving this Talent plenty of chances to trigger.


3 Melusine

Main Trait: Siren’s Call

Ravenswatch - Melusine Closeup

Melusine is by far the most unique character in terms of play style, though there is an argument to be made that Geppetto is more unique. Regardless, her whole kit is built around this sort of ‘move, bunker down, deal damage, move again, repeat’ gameplay loop. So, a lot of her best Upgrades tend to utilize this play style in some way. Additionally, there are a few upgrades for Melusine that, when taken, make her by far the best Support option in Multiplayer, so those are a must-have as well when possible.


Upgrade Name

Talent Type

Rank Unlocked

Talent Description

Reasoning

Bewitching Song

Starting

Default

Melusine applies Weak to all enemies in the area of effect for three seconds when entering Sing Stance.

Playing Melusine in general requires going in and out of Sing Stance all the time, meaning this will be triggered almost constantly.

Sea Dance

Starting

Rank 2

In Sing Stance, the ‘Interact’ input allows for quick teleportation to the Wisp’s location (with a 5-second cooldown). Doing this in combat will also heal 8 Health for all nearby Heroes

Takes a bit of getting used to, but once players do this Talent makes it even harder to catch Melusine while also buffing her Support potential.

Water Bubble

Standard

Default

After Defense is triggered, Melusine is surrounded by a bubble for 4 seconds, absorbing damage for one hit. The bubble then explodes and deals 60 area damage.

Taking even a stray hit in Darkness or Nightmare difficulty can literally one shot a player, so being able to tank a hit for free every 8 seconds is absurdly useful.

Soothing Presence

Standard

Rank 4

When in combat, passively heal 4 Health for all nearby Heroes every 5 seconds.

4 Health every 5 seconds doesn’t sound like a lot, but it stacks up pretty quickly. Also, this heal doesn’t require anything from the player, making it just an amazing passive effect.

Enduring Wisp

Standard

Rank 8

When Melusine leaves Sing Stance, Wisp remains active and automatically attacks surrounding enemies up to 4 times before disappearing.

Again, Melusine will be going in and out of Sing Stance constantly, meaning this Talent (which has no cooldown by the way) will be triggering all the time. Plus, the time it takes for Melusine to reposition after exiting Sing Stance is almost always just as long or longer than the time it takes for Wisp to unleash these 4 attacks.

2 Gepetto

Main Trait: Dummy

Ravenswatch - Geppetto Closeup

Both Geppetto and Sun Wukong were characters added to Ravenswatch after it originally came out in Early Access, with Gepetto coming out May 31st, 2023 and Sun Wukong coming out November 16th, 2023. Geppetto is a very unique Hero to unlock and play, as he is a ‘summon’ type character, but unlike most summon-type characters Geppetto is truly nothing without his summons (in this case, Dummies).


Gepetto’s core gameplay loop revolves around placing Dummies, using Power to launch them into the fray, letting the Dummies take aggro so Geppetto or his allies can get some safe hits in, and repeating that process. So with that in mind, Geppetto’s best Talent options usually revolve around making this gameplay loop even safer or adding more damage on top without much risk. Here are our personal picks for his strongest Talents overall:

Upgrade Name

Talent Type

Rank Unlocked

Talent Description

Reasoning

Dummyball

Starting

Default

Special creates a Dummy when it explodes and deals 155 percent damage. However, this has no effect if the maximum number of Dummies is already active.

On higher difficulties, Dummies are destroyed very quickly, so this ends up being triggered quite often.

Unstable Cores

Starting

Rank 5

5 seconds after their creation, Dummies become Unstable. If an Unstable Dummy is hit with Power, Dismantled, or Destroyed it explodes, dealing 80 area damage.

Basically just adds a bonus effect to Dummies being destroyed, so is generally seen as a big buff with no real downsides.

Oiled Mechanisms

Standard

Default

Dummies hit by Geppetto’s Attack immediately Attack at their current position, dealing 40 percent damage.

The general gameplay loop for Geppetto relies on constantly hitting Dummies to keep them alive so Geppetto can use Special to smash them into another enemy. This way, he’ll get extra benefit when keeping these Dummies alive.

Mourning Rage

Standard

Default

Whenever a Dummy is destroyed, Geppetto and other Dummies gain Strength for 4 seconds.

Again, in higher difficulties, Dummies die very quickly, meaning this will be active during combat a lot of the time, basically meaning this Talent functions as 25 percent damage buff overall since the Strength buff gives +25 percent damage.

Magnetic Hammer

Standard

Rank 7

Holding Power allows Geppetto to pull in a Dummy in front of him, upon releasing Power, the Dummy that was pulled in deals +40 percent more damage across a 100 percent wider area.

This Talent takes some getting used to, but once players get the hang of it this increases the amount of damage Geppetto can deal from relative safety by an astronomical amount.


1 Sun Wukong

Main Trait: Taiji

Ravenswatch - Sun Wukong Trailer Image

Sun Wukong in Ravenswatch is the very definition of a high-risk, high-reward character. One of his two Stances, for example, causes him to take 100 percent more damage from enemies (in exchange for dealing 100 percent more damage as well). Thankfully, his other Stance is based around regaining any health lost, so he has a pretty well-tuned kit for keeping himself alive, provided he uses his Defense properly and knows when to go in and when to duck out.

In general, his best Talents are the ones that make his Stances even stronger, give him more survivability, or make it easier to clear the objectives on the map. To be more specific, these are the Talents we think are his strongest:


Upgrade Name

Talent Type

Rank Unlocked

Talent Description

Reasoning

Supreme Polarity

Starting

Rank 2

Swinging Stance increases the power of the new Stance for 7 seconds. For Yin Stance it gives +4 percent Life on Hit. For Yang Stance it gives +20 percent damage.

Sun Wukong players will need to switch Stances pretty often, and this incentivizes doing so more.

Thirst for Immortality

Starting

Default

Obtaining a Magical Object with a Rare or higher quality grants Wukong +2 Damage. Additionally, Talent grants +100 Vitality (after completing its Quest) but nullifies all heals besides Hero heals and Magical Object Heals

The Healing Orb nullification is pretty rough but +100 Vitality is an absurd buff, plus the +2 Damage effect of picking up Rare or higher Magical Objects also stacks up quite a bit.

Sprint

Standard

Default

Bestows +10 percent permanent Move Speed. Additionally, Dash can now be held for up to 3 seconds to sprint at a high speed.

Ravenswatch gameplay is a race against time itself, so anything that allows players to traverse the map faster is a huge benefit. Sprint is maybe one of the strongest Talents in the game just due to how much it helps players get from A to B.

Ch’i Outburst

Standard

Rank 8

After Power hits at least 1 enemy, the next Attack can be held down to store power which is then released to unleash an energy beam dealing up to 220 percent Power damage to all enemies it passes through.

Gives Sun Wukong the Kamehameha, but more importantly gives him a ranged option that still deals a ton of damage, making this high-risk high-reward character a lot less high-risk.

Fiery Golden Eyes

Standard

Rank 8

At the start of each Day or Night reveal 2 points of interest on the map. Additionally, personal Dream Shard gains are buffed by 20 percent.

Just an absurdly useful Talent that makes Sun Wukong so much more impactful in a multiplayer session. Additionally, the Dream Shard bonus has a massive impact over the course of a single run.

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