Highlights
- Rise of the Ronin’s newest patch introduces fresh content like new missions and set bonuses, enhancing the gameplay experience.
- Players can now switch styles more easily, expand combat options, and enjoy adjusted weapon stats in Rise of the Ronin.
- The update also adds the Path of Chaos mode for dynamic enemy placement.
Rise of the Ronin has launched a massive update for PlayStation 5. The new patch brings fresh, never-before-seen content to Rise of the Ronin and gameplay improvements featuring new quality-of-life additions. Additionally, the update also fixes bugs and makes adjustments to both weapons and characters.
Rise of the Ronin is the latest title from Team Ninja, responsible for developing games like Ninja Gaiden and Nioh. Since its release, Koei Tecmo, the parent company of Team Ninja, has been betting big on Rise of the Ronin, claiming that presently the game is outselling the two Nioh games. To keep the flame alive, the developer has released several updates for Rise of the Ronin, some fixing bugs and issues and others adding new content.
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As announced by Team Ninja on Twitter, Rise of the Ronin has just received a new update, version 1.05. The patch is split between adding content, fixing bugs, and adjusting gameplay. In terms of content, the game has received five new Ally Missions, the ability to level sync when using Rise of the Ronin’s Testament of the Soul, and two new set bonuses in the Midnight difficulty. Plus, players replaying the world in Midnight can now choose a Public Order to deteriorate, which translates to resetting enemy camps previously liberated and possibly repeating fights with a Fugitive.
Rise of the Ronin Latest Update Patch Notes
Regarding gameplay improvements, the new patch allows players equipped with the same weapon type in both slots to expand their number of combat styles to six. Changing styles on various occasions, such as guarding an enemy attack or during a Flash attack, will also be possible. Many weapons in Rise of the Ronin, such as the katana, bayonet, and saber, have received adjustments, either in the form of buffs or nerfs. Allied characters also had some improvements in their unique attack stats.
Lastly, the new update adds something called Path of Chaos, which boils down to saying that “each playthrough will have different enemies.” Apparently, it seems to be a new dynamic mode that swaps enemy placement, although it is unclear how this will work in practice. The latest update is already available on PlayStation 5 to all players.
Team Ninja’s producer and director, Fumihiko Yasuda, commented on how Rise of the Ronin connects with Nioh and Ninja Gaiden. According to Yasuda, many of the shared elements lie in the costumes and combat styles. Ryu Hayabusa’s outfits, like the Hayabusa-ryu combat style, were inspired by Ninja Gaiden. As for Nioh, most of the Western references were inspired by William’s model, and the protagonist himself appears in Rise of the Ronin. The Nioh-ryu combat style would feature the three iconic stances of Nioh, but Team Ninja changed it to fit Rise of the Ronin’s gameplay.
Rise of the Ronin Update 1.05 Patch Notes
New Content
- “Midnight” difficulty: Added new Ally Missions.
- Team up and improve local security in Unruly Areas: “Thugs: Honmachi”, “Thugs: Honjo”, and “Thugs: Honnoji”.
- “Path of Chaos”: Each playthrough will have different enemies.
- “Eternal Night”: The most difficult mission thus far.
- Added new set bonuses “Ferocious Tiger” and “Prodigious Dragon”. Masterwork armor and accessories will now have a chance to drop with these new Set Bonuses separately from other set bonuses.
- “Prodigious Dragon” set bonuses:
- Last Ditch Counterspark
- Enemy Max. Ki (Grapple Attack)
- Neutral Combat
- Upgraded Counterspark
- “Ferocious Tiger” set bonuses:
- Blade Flash Attack
- Upgraded Forward Dodge
- Attack ↑ (Martial Skill Swap)
- Ki Regeneration (Blade Flash)
- Added new training opponents, such as your Blade Twin, and bosses that were only available in bond missions.
- Added new glider appearances that can be obtained from Formidable Foes of the Foreigner faction: “Glorious Crimson”, “Elegant Brown”, and “Imperial Blue”.
New Features
- Added feature to manually reset Unruly Areas based on completion rate of a chapter on “Midnight” difficulty.
- Added system where you can level sync missions that you have completed on “Midnight” difficulty.
- When equipping the same 2 main weapon types (e.g., 2 Katanas), you can now equip different styles for each weapon individually.
- Can now register “Jizo Statuette” for item preset loadouts.
- Number of times Martial Skills hit is now added to technical points in Training.
- Now shows difficulty in the results screen of Training, as the higher the difficulty, the higher the possible score will be.
- Added filtering for Training.
- Progressing cat collecting will now place cats that can be pet around Usugumo Dayu in Yokohama, Edo, and Kyoto.
Weapon Adjustments
- Adjusted so Violent Gale and Flash attack is easier to do after certain martial skills.
- Katana: Yagyu Shinkage-ryu – Follow-up attack after counterspark is now easier to land.
- Katana: Nioh-ryu – Adjusted so you are less likely to accidentally trigger “Nioh-den Iai Quickdraw” when performing Veiled Arts after Blade Flashing.
- Katana: Nioh-ryu – “Nioh-Den: Iai Quickdraw” consumes less Ki, and overall increase in damage and Ki damage.
- Katana: Aisu Kage-ryu – “Crimson Light” consumes less Ki, and at max blood gauge, damage and Ki damage is increased.
- Saber: British Training – Reduced Ki consumption of throwing knife, and increased damage.
- Bayonet: Mumyo-ryu – “Bone Shatter” now easier to follow up with critical hits on enemies with depleted Ki.
- Bayonet: French Training – Follow-up shot after counterspark is now easier to hit.
- Oxtail Blade: Mumyo Kaishin-ryu – “Midnight Banquet” now easier to follow up with critical hit on enemies with depleted Ki.
- Great Sword: Mumyo Kaishin-ryu – “Midnight Mist” is now easier to hit.
- Unarmed: Mumyo-ryu – “Raging Wolf” is now easier to hit.
Character Adjustments
- Adjusted player knockback distance on successfully countersparking enemy attacks.
- Now possible to switch styles when: Guarding enemy attacks, during some animations of being hit by enemy attacks, and during Flash Attack.
- Calling your horse while sprinting will continue the sprint after mounting the horse.
- Adjusted and improved stats of unique attacks of Ally characters across the board.
- Adjusted so that you will no longer switch lock on targets when controlling the right stick with the combat style UI showing, during Critical Hits.
Enemy Adjustments
- Shortened flaming area that certain bosses create.
- Adjusted and nerfed Bayonet bullet damage and stats of certain enemies.
Other Adjustments
- Increased chance of obtaining Masterwork equipment from formidable foes.
- A portion of main weapon and sub weapons can now have set bonuses.
- Adjusted so that equipment that specific equipment that had limited ways of obtaining to now drop from enemies as well.
- Can now overwrite set bonuses when bond transferring on Masterwork equipment.
- When selecting equipment for bond transferring, equipment that cannot be selected is now filtered to not show.
- Items that heal status ailment is now affected by Skill “Bolster Duration ↑” and Technology Development “Inventory ↑”.
- Can now obtain the unique accessories by triggering the Veiled Vow dialogue event, and no longer need to commit to the Veiled Vow.
- Dialogue lines played after breaking a Veiled Vow now resets after certain conditions.
- “Fertilizer” purchased from Robert Fortune is now cheaper.
- Increased the types of material you can purchase from Robert Fortune and Alexandria Moreau.
- Increased “Red Nuts” gain when gardening.
- Can now change the time in the Redesign menu.
- “Midnight” difficulty, Edo: Location hubs – Yoshinobu Tokugawa, Taka Murayama, and Hachiro Kiyokawa will now appear in their hubs.
- Shintaro Nakaoka will now appear at Choshu Clan Estate in Kyoto when using the Testaments of the Soul.
- Adjusted to increase chance of encountering other player’s ronin avatars at towns or roads.
Bug Fixes
- Fixed bug where you could bond transfer despite lacking materials or money through an unconventional method.
- Fixed bug where you could not purchase Coal from blacksmiths.
- Fixed bug where “Blade Twin’s Kimono” and “Modernizing Vassal’s Kimono – Belt” were not shown as selectable pieces.
- Fixed bug where each equipment sometimes were shown in different colors each.
- Fixed bug where “Current Equipment” showed default appearance under certain conditions.
- Fixed bug where saving and loading before arriving at Kannai disabled Chance Encounters until arriving at Kannai.
- Fixed bug where Veiled Arts set for other styles would have different stats compared to the original.
- Fixed bug where some Martial Skills would ignore guard.
- Fixed bug where you would be forced into swimming when performing certain Martial Skills nearby water.
- Fixed bug where while using Martial Skill “Blossom Blizzard”, if you take damage from certain enemy skills will make you unable to dodge out of it.
- Fixed bug where in Nioh-ryu, switching to middle stance would sometimes switch to high stance.
- Fixed bug where after drop down assassinations, performing certain martial skills would cause you to take fall damage.
- Fixed bug where Ki Blaze effect would vibrate excessively.
- Fixed bug where when using Ally Alexandria Moreau, her grapple throws were not matching the indicator.
- Other minor fixes.