Highlights
- Tales of the Shire may stand out with unique “club missions,” adding depth to cozy gameplay.
- Club missions could tie into village development, engaging players in various activities.
- Speculation suggests club missions may function like factions, influencing game outcomes.
Weta Workshop and Private Division’s cozy life sim Tales of the Shire: A Lord of the Rings Game already has plenty going for it, considering its Lord of the Rings setting and similarities to games like Animal Crossing and Stardew Valley. In fact, Tales of the Shire looks so much like Animal Crossing that some players have jokingly referred to it as “Shire Crossing.” That may not be a bad thing, as Nintendo’s Animal Crossing series has proven to be a huge hit among cozy fans, especially after the release of Animal Crossing: New Horizons in 2020.
One way Tales of the Shire‘s Lord of the Rings game may be able to set itself apart in the increasingly popular cozy genre is in its “club missions.” As Tales of the Shire has not only yet to be released but has also not been explained in thorough detail, it’s unclear what these club missions could be. However, based solely on speculation, they could be more than enough to give Tales of the Shire an additional leg up on its competitors, as they have the potential to be unlike anything other cozy games offer.
Related
Tales of the Shire’s Characters Stand at a Fork in the Road
Although Tales of the Shire would be remiss not to feature iconic Hobbits, it should consider filling its world with original characters as well.
What Tales of the Shire’s Club Missions Could Entail
Tales of the Shire’s Club Missions Will Likely Be a Mode of Story Progress
Although not much has been revealed about the full extent of Tales of the Shire‘s club missions, what has been revealed seems to suggest they will be directly tied to the game’s main form of progress. According to the game’s description, players will “join club missions to complete daily activities and help gain official village status in Bywater.” This seems to imply that club missions will be one of the key ways players develop the village of Bywater in Tales of the Shire. The main question, though, revolves around what all these club missions could entail.
Club missions may encourage players to participate in all of Tales of the Shire‘s features. Based on what has been revealed so far, this includes activities such as home decoration, cooking, foraging, gardening, and exploration. Perhaps club missions will be categorized according to activities. For example, a home decor club mission might see players completing tasks associated with home decoration, whereas a gardening club mission might see players planting seeds and growing plants.
Tales of the Shire’s Club Missions Could Function Similarly to Factions
It’s also possible that
Tales of the Shire
‘s club missions would function similarly to faction systems found in other games, and may even directly influence Bywater’s visual outcome.
Speculating further, if a player chooses to focus on exploration club missions and build up their reputation with that “faction,” maybe this would help expand the size of Bywater beyond its initial borders. Moreover, if players were to prioritize home decoration club missions, maybe this would result in Bywater’s Hobbit holes becoming more decadent over time, or even paving the way for a massive increase in population.
This is all purely speculation at this point, as almost nothing has been revealed about Tales of the Shire‘s club missions at this point. That being said, it would be interesting to see club missions either directly tied to story progress in Tales of the Shire or functioning similarly to factions and influencing the look, size, and feel of Bywater. At the very least, Tales of the Shire‘s club missions will likely be a significant part of its gameplay in one way or another.