The successful launch of the long-awaited Elden Ring: Shadow of the Erdtree DLC has seen players returning to the game in droves alongside the arrival of newcomers, leading to many brand-new Tarnished being generated. Entire builds were dedicated to being prepared for the expansion leading up to its launch, and characters are now being developed around the plethora of options that have since become available. With the flexibility of the game’s respec system practically guaranteeing that a player’s start won’t have any bearing on their build by the time they reach Elden Ring: Shadow of the Erdtree’s content, however, it can feel like stats in character creation have become more superfluous than ever.




There is a vast array of ways to approach leveling and equipment in Elden Ring, and several of these routes are demanding enough to lock the player out of other builds. It then makes sense that FromSoftware chose to include the ability to reset the player’s stats and reallocate these points after the defeat of Queen Rennala in Raya Lucaria, as it would be nearly impossible to test out the extent of the game’s options without this. Now that this feature has become such a ubiquitous part of the experience, it might be fitting for the studio’s next title to ditch starting classes entirely in favor of more freedom from the beginning.

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Elden Ring: Shadow of the Erdtree Fans Have One Big Issue With Some of the DLC’s Remembrance Bosses

Elden Ring players question the absence of one thing in the fights with some of the Remembrance bosses in Shadow of the Erdtree.

Elden Ring’s Starting Classes Only Matter in Its Early Game


Resembling Difficulty Options for New Players

Defeating a few bosses can net the player enough Runes to practically overcome the level limitations of any starting class, but this choice can be more meaningful for those who haven’t overcome those first hurdles. Knowledgeable veterans can make any start work, but the Bleed effect of the Samurai starting class’ Uchigatana or the ranged capability of the Astrologer can make them especially forgiving when compared to the style of their more traditional counterparts.

Classes Are Essentially Invalidated Post-Liurnia

With Liurnia of the Lakes intended to be one of the earlier zones to be overcome by the player, most will be able to progress far enough to defeat the area’s boss and use a Larval Tear to completely reset their stat allocation. It may be true that these items are a commodity which can technically be exhausted, but few are likely to remake their character upwards of 15 times. Now that SotE’s Larval Tears have marked the addition of even more, the game has only moved further away from the limitations that the system was originally designed with.


FromSoftware’s Future Titles Might Benefit From Leaving Classes Behind

The Potential for a More Open-Ended Start to Leveling

Considering that there’s no shortage of min-maxing and intentional build progression within Elden Ring’s community, it might be wiser for the game that follows it to simply reward this kind of understanding from the beginning. Instead of having players choose between classes which don’t even have any bearing after a certain amount of playtime, having either more control over stat distributions in character creation, or simply having everyone begin at the same level 1 starting point could better complement the Soulslike genre.


Leaning Further into Respeccing

If the follow-up to Elden Ring has an emphasis on player choice over stats from the jump, having a limited number of respec items might not feel as cohesive. It’s already somewhat jarring that Larval Tears are finite, so making this a feature which simply costs currency or a renewable resource might sustain far more build experimentation. As Shadow of the Erdtree’s builds continue to see players transforming their approach around singular themes or even items, FromSoft would be wise to recognize the value of this versatility throughout an entire playthrough.

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