Highlights
-
Resident Evil
has evolved from survival horror to action, with combat systems improving over time for a more engaging experience. -
Resident Evil 6
features precise shooting mechanics and quality of life improvements for an action-packed horror experience. -
Resident Evil 2 Remake
brings combat to modern standards, offering visceral and engaging gameplay with sharp and accurate weapons.
Resident Evil has certainly been on quite a journey since it launched on the PlayStation in 1996. The iconic survival horror series began as a tale of survival and ammo conservation over all-out combat, but as time went on, and as the series started to create its own unique identity, the need for more competent combat systems became more urgent.
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Thankfully, Capcom has been up to the task, creating some truly fantastic combat systems for players to use in order to combat the creations of the nefarious pharmaceutical company Umbrella. Whether it’s the best of the classic series, where titles like Code: Veronica and Resident Evil 3 shine, or the modern games like the Resident Evil 2 remake that prioritize high-quality shooting, the series is no longer a stranger to games with great combat.
6 Resident Evil 6
The Explosive Sixth Chapter Sees Some Fine Additions To Combat
Resident Evil 6
- Released
- October 2, 2012
- Genre(s)
- Third-Person Shooter
Buoyed by the success of Resident Evil 4, the series started to skew more and more towards the action genre, and it all culminated in the sixth entry. This globe-trotting adventure featured four total campaigns, where heroes Leon, Sherry, Chris, and Ada saw their ongoing battle against Umbrella escalate into something much larger. With a conflict as big as the one seen in Resident Evil 6, Capcom also brought some improvements to the combat that resonated through some of the modern remakes.
The shooting feels precise and appropriately destructive, as the snappy response from holding down the button to aim and the feedback from the gunfire is excellent. It also included some quality of life improvements over previous titles, with a slick in-game menu dedicated to healing items that keeps players in the fight. It’s a slick and action-packed horror shooter that is getting more recognition in contemporary times, a testament to its place in the history of the series.
5 Resident Evil 7: Biohazard
A Spectacular Soft Reboot Brings The Series Back To Its Small Horror Roots
Resident Evil 7: Biohazard
- Released
- January 24, 2017
- Genre(s)
- Survival Horror
Capcom put their survival horror franchise on an extended hiatus after the sixth entry, as the gap between the sixth and seventh games was roughly five years, the longest wait between mainline games since the early 2000s. With Resident Evil 7: Biohazard, Capcom reintroduced the series by continuing to alter the perspective of their games, shifting from an over-the-shoulder view to a first-person camera, which resulted in a much more intimate and personal survival horror experience.
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It was something that the game’s combat took advantage of, as this new perspective put the Baker family and their nasty transformations right in the player’s face. Armed with a smaller arsenal compared to previous games, Resident Evil 7 puts a focus on tight, close-quarters encounters, and he smaller scale of the game’s weapons adds to this. The weapons don’t feel like giant killers anymore, but rather like the tools of a character fighting to survive. Resident Evil 7’s combat system is designed to help survive the sinister Baker Family, not take on a giant underground lab full of zombies.
4 Resident Evil 3: Nemesis
The Final Chapter Of PSX-Era Resident Evil Adds Fantastic Combat Systems
Resident Evil 3: Nemesis
- Released
- November 10, 1999
- Genre(s)
- Survival Horror
Resident Evil was a runaway train in the late 1990s, as the popularity of Capcom’s horror franchise showed no signs of slowing down. This resulted in Capcom focusing their efforts on a side story, which eventually formed into a full mainline title known as Resident Evil 3: Nemesis. Starring Jill Valentine as she attempts to escape the imminent destruction of Raccoon City, Nemesis put a hard focus on action and gave the former S.T.A.R.S. member all she needed to wreak havoc.
As one of the last classic-style RE games before the franchise started to change to a third-person view with Resident Evil 4, Nemesis is still an absolutely spectacular game that holds up to this day. Jill moves efficiently, and is more combat ready than ever thanks to the dodge system that Capcom implemented alongside the new ammo crafting mechanic. It is a highly competent action game, with blistering weapons and a sense of danger that later games would try to replicate.
3 Resident Evil CODE: Veronica
The Final Classic-Style Resident Evil Offers Challenging Combat Scenarios
Resident Evil CODE:Veronica
- Released
- February 29, 2000
- Genre(s)
- Survival Horror
While previous games had used 2D pre-rendered backgrounds, Resident Evil CODE: Veronica was a full 3D experience, both in terms of environments and characters. The end result was what felt like the perfect mix of the classic style and what was to come in RE4, as the restrictions of the 2D backgrounds were gone and opened up new spaces for enemies and monsters to inhabit. Capcom balanced this by adding a host of new weapon types, giving the player more options in their battle against the viral outbreak on Rockfort Island.
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CODE: Veronica feels great to play, as it feels remarkably modern in surprising ways. The increased difficulty from previous entries means that players will have to make use of both the new weapons and new ways to use them. Dual-wielding makes its first (and so far only) appearance in the franchise, as Claire and Chris can both use this feature to mow down enemies. It’s a spectacular entry in the series, one that’s in dire need of a remake.
2 Resident Evil 4
A Bold New Direction Offers Brand New Ways To Fight The Viral Outbreak
Resident Evil 4
- Platform(s)
- PS4 , PS3 , PS2 , Xbox One , Xbox 360 , Switch , Wii , Nintendo GameCube , PC , Android , iOS
- Released
- January 11, 2005
- Genre(s)
- Survival Horror
By the time Resident Evil had reached nearly a decade in existence, Capcom was looking to change the formula that they had been perfecting. Abandoning the 2D pre-rendered backgrounds and fixed camera angles, they placed the camera directly behind Leon Kennedy and put a horde of villagers infected by a disease called Las Plagas in front of him. It was a radical departure, but one that paid off, as the truly fantastic gun combat turned out to steer the direction of the franchise moving forward.
Any sense of guessing about where the player’s bullets would land was gone, as Leon could get pinpoint headshots off via the fully 3D aiming system, and it opened up an absolutely brilliant new way to experience Resident Evil. Guns look, sound, and feel amazing, with some outstanding feedback, and using the knife in conjunction with the firearms makes for a combat loop that still holds up to this day. It was a revolution for third-person shooters, as it established many of the rules and concepts that the genre would use in gunplay systems going forward.
1 Resident Evil 2 Remake
An Incredible Remake Of The 1998 Classic Brings Combat Up To Modern Standards
Resident Evil 2 (2019)
- Released
- January 25, 2019
Upon finally giving Resident Evil 2 the remake treatment that it deserved, Capcom opted for a fully 3D experience instead of the 2D pre-rendered backgrounds of the 1998 original. Similar to other over-the-shoulder shooters in the series like RE4, the remake of Resident Evil 2 focused a tight, intimate camera angle on either Leon or Claire and the supremely claustrophobic atmosphere the found themselves in. By giving players an arsenal of weapons, trapping them in the Raccoon City Police Department, and pitting them against a horde of seemingly unstoppable zombies, Capcom created a visceral and tremendously engaging combat system that is easily the franchise’s best.
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The pistols feel sharp and accurate, as the chance for a critical hit will open up the option for a zombie’s head to explode upon impact. It is a wonderfully gory moment of excitement that punctuates the tense moments. Leon’s shotgun can create these situations even more frequently. Claire, meanwhile, gets the beautifully destructive grenade launcher as her unique weapon, which feels excellent and is compatible with multiple types of shells. It is a game reliant on combat in many ways, and it’s all the better for it, as this action horror masterpiece is a modern must-play.
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