Highlights

  • Early Disaster Warning System: A worthwhile investment to secure the safety of your growing city, providing longer disaster alert time and reduced disaster damage.
  • Hospital: Cover more ground and provide better healthcare by upgrading to a hospital, with 30 ambulances and a patient capacity of 500.
  • Server Farm: An efficient option for smaller-scale cities, providing a stable 20000 GBit/s bandwidth for a cheaper price compared to other upgrades.


It’s thanks to Service Buildings that a city in Cities: Skylines 2 can provide much-needed Services to its population. Regardless of a city’s size or population, the city-sim requires a certain number and specific types of Service Buildings in order to fulfill certain obligations, most of which are critical to achieving not just the city’s basic functions but also to fulfill the needs of citizens residing there.

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However, a player who’s still on the verge of expanding their city might be wondering exactly what kind of Service Buildings they need to get in their Cities: Skylines 2 playthrough. While first-tier Services such as Water Pumping Stations, Police Stations, Fire Houses, and Medical Clinics are introduced as any city’s must-haves, what are other Service Buildings that players should slowly invest in that are worthwhile in the long run?


10 Early Disaster Warning System

Mid-Game Investment To Secure Survivability Of Growing Cities

Early Disaster Warning System

Effects

  • +360 DIsaster Alert Time (City)
  • -20% Disaster Damage (City)

Size

10×7

Cost (Monthly Upkeep)

2.4M (240.0K)

Impact

  • 15000 Electricity Consumption
  • 7500 Water Consumption
  • 6300 Garbage Accumulation

Workplaces

40

Max. Needed Education

Highly Educated

Regardless of the player’s chosen map in Cities: Skylines 2, disasters are an inevitable challenge that cities must endure throughout their lifetime. While rescue services via Fire Houses and Hospitals are available, Emergency Shelters also exist to secure the populace’s survival in these crucial times. However, players with a dedicated budget towards disaster preparedness could get more out of an Early Disaster Warning System despite its hefty 2.4M cost.

At first glance, it seems practical to simply allocate the same cost towards Large Emergency Shelters (315.0K each) or Small Emergency Shelters (35.0K each) with their reduced prices. However, the EDWS does come with buffs that lessen Disaster Damage and boost Disaster Alert Time, potentially securing the safety of integral infrastructure to maintain the city’s stability in times of danger. Creating a few Small Emergency Shelters and then allotting the rest of the funds towards an EDWS can maximize the former’s performance.

9 Hospital

Cover As Much Area As Possible For Maximum Healthcare

Hospital

Effects

  • 7500 Service Range
  • 50000.0 Service Capacity
  • 10.0 Service Magnitude
  • 30 Ambulances
  • 500 Patient Capacity

Size

23×20

Cost (Monthly Upkeep)

1.88M (450.0K)

Impact

  • 10000 Electricity Consumption
  • 5000 Water Consumption
  • 10.0 Telecommunication Consumption
  • 9400 Garbage Accumulation
  • 2500 Pharmaceuticals

Workplaces

60

Max. Needed Education

Highly Educated

While Medical Clinics are often enough to sustain the populace’s survival in Cities: Skylines 2, players building their cities may be saving enough to secure their first Hospital. After all, it has quite the fleet of 30 Ambulances and 500 Patient Capacity, allowing the city to cover more ground in assisting those with health concerns.

Despite tempting upgrades such as the Health Research Institute and the Disease Control Center, the sheer impact of a Hospital in terms of area coverage makes it a worthwhile upgrade to support a large portion of the city. Should players have enough funds to cover another major expense, the -25% Disease Infection Risk and -25% Health Effects from Pollution that the Disease Control Center confers throughout the whole city make it worth the acquisition.

8 Server Farm

Efficient Enough For Small-Scale, Mid-Density Areas

Server Farm

Effects

Size

24×18

Cost (Monthly Upkeep)

300.0K (50.0K)

Impact

  • 20000 Noise Pollution
  • 20000 Electricity Consumption
  • 10000 Water Consumption
  • 3000 Garbage Accumulation

Workplaces

10

Max. Needed Education

Well Educated

Setting up the right network infrastructure is essential in upgrading entertainment in Cities: Skylines 2, with options ranging from the Radio Mast, the Server Farm, and Telecom Tower when it comes to upgrade choices. However, for players managing a smaller-scale city, a Server Farm might be the more worthwhile purchase due to its purpose as somewhat of a middle-ground between the smaller-scale Radio Mast and the large area of the Telecom Tower.

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At its core, while the Telecom Tower has a wider range of 5km, its weaker bandwidth provision combined with its hefty cost (1000.0K for 15000 GBit/s) makes the Server Farm a cheaper purchase. While the Server Farm only has half the range at 2.5km, it provides a more stable 20000 GBit/s, making it suitable for growing small-scale cities about to have a higher population density.

7 Welfare Office

Secure Happy Citizens For A Smoother-Sailing Experience

Welfare Office

Effects

  • 4000.0 Service Range
  • 20000.0 Service Capacity
  • 12.0 Service Magnitutde

Size

15×16

Cost (Monthly Upkeep)

Impact

  • 10000 Noise Pollution
  • 1500 Electricity Consumption
  • 1000 Water Consumption
  • 3200 Garbage Accumulation

Workplaces

12

Max. Needed Education

Educated

Players who need a bit of a boost when it comes to their city upgrading might need to take out a loan in Cities: Skylines 2, with the City Hall being the Service Building needed to reduce its costs. However, when it comes to must-have structures, the Welfare Office may have a more impactful take on the player’s first few hours of gameplay with their new city. When constructed, the Welfare Office can significantly boost the Well-Being of Zones within its immediate vicinity.

Securing the citizens’ Well-Being is essential for overall growth, especially since the provision of fundamental needs and basic services can reduce not just sickness but also crime. Before boosting City Hall with a City Hall Court that lowers Crime and a City Hall Planning Office that lowers Building Leveling Cost, placing Welfare Offices in efficient positions can guarantee a more smooth-sailing first few hours for players.

6 Police Headquarters

Prioritize Service Range Against Crime For Smaller Cities

Police Headquarters

Effects

  • 20 Patrol Cars
  • 100 Jail Capacity

Size

18×20

Cost (Monthly Upkeep)

2.1M (310.0K)

Impact

  • 10000.0 Service Range
  • 10000.0 Service Capacity
  • 8.0 Service Magnitude
  • 20000 Noise Pollution
  • 3500 Electricity Consumption
  • 2500 Water Consumption
  • 3200 Garbage Accumulation

Workplaces

60

Max. Needed Education

Well Educated

Stopping crimes in Cities: Skylines 2 and maintaining citizen happiness could still fall into the hands of police officers in Police Stations, as the hefty cost of Police Headquarters (2.1M cost, 310.0K upkeep) may be worth the while should players acquire the budget for it. Due to the limited service capacity of Police Stations, a Police Headquarters may be enough to help curb crime in a small-to-mid-sized city.

However, players should still maintain a cluster of Police Stations within the effective range of the Police Headquarters. That way, police stationed there could respond to requests more efficiently, especially since traffic is an important factor in the speed of service delivery. Eventually, players should also invest in a Prison for the -5 Crime Rate.

5 Fire Station

Cover A Larger Area To Stop Disasters

Fire Station

Effects

  • 10 Fire Engines
  • 10000.0 Service Range
  • 100000.0 ServiceCapacity
  • 10.0 Service Magnitude

Size

14×18

Cost (Monthly Upkeep)

2.15M (235.0K)

Impact

  • 7500 Noise Pollution
  • 3500 Electricity Consumption
  • 5000 Water Consumption
  • 3200 Garbage Accumulation

Workplaces

60

Max. Needed Education

Educated

When it comes to securing the safety of any city in Cities: Skylines 2, it’s important to provide services with adequate routes to ensure they get to locations as soon as possible. However, it’s just as important to ensure a service is qualified to reach specific areas so there are as many areas of the city covered as possible. In this regard, when it comes to Fire & Rescue, upgrading into a Fire Station may be more optimal than keeping a lot of Fire Houses in a growing town.

Despite its hefty cost, investing in a Fire Station should give players a sizable area to work with in terms of securing safety against fires and other hazards. As a large-scale service, positioning a Fire Station along the city center should maximize the radius of coverage within likely populated areas, with Fire Houses only stationed in outskirts.

4 Recycling Center

Turn Waste Into Gold For More Practical Garbage Disposal

Recycling Center

Effects

  • 1.5kt Storage Capacity
  • 15 Garbage Trucks
  • 15000 t/month Garbage Processing Capacity
  • Metals Processing (Rate 2000, Storage 40000)
  • Plastics Processing (Rate 3000, Storage 60000)
  • Textiles Processing (Rate 2000, Storage 40000)
  • Papers Processing (Rate 2000, Storage 40000)

Size

22×18

Cost (Monthly Upkeep)

880.0K (160.0K)

Impact

  • 10000 Ground Pollution
  • 5000 Air Pollution
  • 15000 Noise Pollution
  • 2500 Electricity Consumption
  • 10000 Garbage Accumulation

Workplaces

32

Max. Needed Education

Well-Educated

Garbage disposal is an essential part of any Cities: Skylines 2 playthrough, especially for players who want to boost the overall popularity of their city. While having Landfills is standard protocol for any growing city, players may want to start investing in a Recycling Center to better optimize their waste management systems.

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While arguably more costly than the Incineration Plant, the Recycling Center is not as expensive as an Industrial Waste Processing Site (at 6.36M) and can reap more benefits than just waste elimination. With the Recycling Center, a player’s city can now reuse garbage collected as new raw materials, providing some income that the city could use towards better investments.

3 Taxi Depot

Boost The Efficiency Of Other Transportation Options With Taxi Availability

Taxi Depot

Effects

Size

9×7

Cost (Monthly Upkeep)

100.0K (28.0K)

Impact

  • 5000 Noise Pollution
  • 1500 Electricity Consumption
  • 500 Water Consumption
  • 700 Garbage Accumulation

Workplaces

8

Max. Needed Education

Educated

While the Bus remains the first major mode of public transportation available in Cities: Skylines 2, players shouldn’t stick solely to this strategy when optimizing their city’s traffic components. By the time the player’s city expands, they’ve likely decided to expand their location’s public transportation methods into more Buses with the inclusion of Trains, Subways, and even Harbors and Airports. However, before players even venture into more advanced transportation methods, they should first secure the Taxi Depot.

Not only is the Taxi Depot going to act as both the repair station and garage of city-wide taxis, but the inclusion of the Dispatch Center allows anyone to call for taxis and not just while inside taxi stands. Additionally, securing the Taxi Depot gives players the immediate option to expand their transportation networks with Taxi Stops, diversifying traffic with more efficient taxi travel.

2 Geothermal Power Plant

Skip High Pollution Contaminants Of Coal Power Plants

Geothermal Power Plant

Effects

  • 150 MW Electricity Produced

Size

44×35

Cost (Monthly Upkeep)

750.0K (300.0K)

Impact

  • 15000 Ground Pollution
  • 15000 Air Pollution
  • 20000 Noise Pollution
  • 0 Water Consumption
  • 25000 Garbage Accumulation

Workplaces

22

Max. Needed Education

Well Educated

As a reflection of today’s digital age, Electricity remains a crucial element in managing a city in Cities: Skylines 2. Should players start earning enough for their city to stop depending on importing electricity, they have a wide variety of power sources to pour into the city. While it makes sense to upgrade the Gas Power Plant into a more productive Coal Power Plant, opting for a Geothermal Power Plant investment could help with more efficient city management in the long term.

While going for a Geothermal Power Plant seems like a downgrade to the Coal Power Plant, the former’s Pollution count, and 0 Water Consumption are a far cry compared to the 100K pollutants per Pollution Type generated by the Coal variant. Importing Electricity while constructing a few Geothermal Power Plants or even a pair of Solar Power Plants could lead to less Pollution and consumption troubles in the long run.

1 Water Tower

Take Water, Sewage Management To The Next Level

Water Tower

Effects

Size

4×4

Cost (Monthly Upkeep)

60.0K (30.0K)

Impact

  • 2500 Noise Pollution
  • 3000 Electricity Consumption
  • 5000 Garbage Accumulation

Workplaces

Max. Needed Education

When players create their first Cities: Skylines 2 city, perhaps the most important course of action is to secure the area’s Water and Sewage Systems. Ordinarily, just the right pairs of Water Pumping Stations and Sewage Outlets should secure reasonable rotational water supply in a specific area. However, players who want to expand their cities quickly should work their way towards the more flexible Water Tower as soon as possible.

While creating a Water Tower instantly comes with the cost of thrice the monthly upkeep versus the Water Pumping Station, its flexibility of being placed anywhere can accommodate most city formats. Players who want to diversify their city construction options can count on a Water Tower to supply Zones further away from their starting Water Pumping Stations, guaranteeing the survival of townsfolk.

Cities: Skylines 2
Released
October 24, 2023

Developer(s)
Colossal Order

Genre(s)
City Builder

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