Highlights

  • Link’s Ultrahand ability in Tears of the Kingdom is a game-changer for creativity and exploration in Hyrule.
  • Nintendo is retiring Ultrahand after Tears of the Kingdom, but mounts could still be a key feature in future Zelda games.
  • From Epona to custom vehicles, mounts have been a staple in Zelda games and could see even more innovation in future installments.



One of The Legend of Zelda: Tears of the Kingdom‘s best features is undoubtedly Link’s Ultrahand ability, which allows players access to a level of in-game creativity the franchise has never seen before. With Ultrahand, players can build a variety of structures, with most of them being useful as mounts to enhance traversal and exploration through the game’s vast open world of Hyrule. Unfortunately, Nintendo is abandoning Ultrahand after Tears of the Kingdom, so things will likely be much different in the series’ next installment. However, there is one feature Nintendo could continue to implement into the series, even after the days of Ultrahand are far behind.


Despite nothing being confirmed yet about the next Legend of Zelda title, there has been speculation surrounding what the series will look like moving forward, and whether it will revert to its traditional formula following Tears of the Kingdom‘s focus on survival and open-world exploration. Assuming it’s retaining the open-world formula now established by Breath of the Wild and Tears of the Kingdom, it may be logical for the series to continue allowing the use of various mounts in each subsequent installment, despite Ultrahand retiring. After all, now that players have gotten used to exploring both the grounds and skies of Hyrule by vehicle, not including the feature in later entries may feel like a step backward.

Related

The Next Zelda Game Needs an Important Feature That Both BotW and TotK Skipped Out On

Wherever Zelda goes after Tears of the Kingdom, it should consider adopting one customization feature that it and its predecessor passed on.

The Legend of Zelda Should Introduce More Mounts as a Core Traversal Feature


The Legend of Zelda Is No Stranger to Mounts

Since Ocarina of Time, The Legend of Zelda has occasionally allowed players to hop on Epona, Link’s faithful steed, and traverse each game’s world more quickly and efficiently than they could on foot. Breath of the Wild expanded on this even further by giving players the ability to tame wild horses that they could then use as mounts, even though Epona was still obtainable via Amiibo and was arguably the best mount in the game.

The biggest shift in The Legend of Zelda‘s mounts actually came later in Breath of the Wild, with the introduction of the Master Cycle Zero motorcycle in the game’s second DLC pack, The Champions’ Ballad. Despite taking on the appearance of a horse, the Master Cycle Zero was a fully functioning motorcycle that players were able to use to get around Hyrule more quickly than they could on horseback and was a departure from the series’ traditional approach to mounts. All of this to say, mounts aren’t necessarily a new feature to the series, but they were certainly drastically changed in Tears of the Kingdom, as players can now design and build just about any type of mount they want as long as it obeys the laws of the game’s physics engine.


The Legend of Zelda Could Do More With Mounts in the Future

Breath of the Wild and Tears of the Kingdom have set a new precedent for The Legend of Zelda in terms of scale, and due to the massive success and popularity of both games, Nintendo is unlikely to bring the franchise back to its smaller-scale roots anytime soon. As such, new mounts might be in order, since large worlds require more efficient traversal methods and it may feel like a step backward to revert to the simplicity of horses. Perhaps subsequent installments could introduce new flying mounts of some kind, whether they be technical creations or animals Link is meant to tame. Either way, it’s a feature Nintendo shouldn’t so readily remove the series from.

There is plenty more The Legend of Zelda could do with mounts, as it has shown in games like Tears of the Kingdom‘s custom vehicles. Nintendo could even use player-made creations in Tears of the Kingdom as inspiration while it develops the next Legend of Zelda title. Wherever the series goes, mounts are no longer the future of Legend of Zelda, and that arguably can’t be reversed.


The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda: Tears of the Kingdom
Released
May 12, 2023

Developer(s)
Nintendo

Publisher(s)
Nintendo

Genre(s)
Adventure

ESRB
Rated E for Everyone 10+ for Fantasy Violence and Mild Suggestive Themes

How Long To Beat
59 Hours

Metascore
96

Shares:

Leave a Reply

Your email address will not be published. Required fields are marked *