Highlights

  • Season 22 of Apex Legends will feature a new map, E-District, and Gravity Launchers to aid in exploration.
  • Aim assist is getting nerfed in Season 22, with reductions for console players in crossplay and PC lobbies.
  • Developers are aiming for game balance and skill-based gameplay while maintaining aim assist as an important accessibility feature.



Apex Legends devs will be nerfing the game’s aim-assist in Season 22, and they want to explain why those changes are being made. Apex Legends is consistently changing, but lately the game and its fanbase have had a more heated back and forth with its developers. Much of this discussion was centered around the monetization of the Battle Pass, and after some time, the developers told fans the originally proposed Battle Pass changes would not be made. This change highlights that Respawn appears to be paying extra attention to its fanbase, perhaps to retain their goodwill.

On August 6, a new Season will be dropping, and with it, plenty of changes, including a new Apex Legends map called E-District. In Season 22 of Apex Legends, which has been named Shockwave, players will get the chance to explore a large array of brand-new points of interest. Traversal to discover those areas may be aided by the Gravity Launchers, which can make navigating to high places significantly easier. Additional changes include tweaks that will be made to the quality of life and gameplay as fans know it.


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Starting with Season 22 of Apex Legends, aim assist is getting nerfed, and the developers explain why over on the blog. When console gamers are crossplaying in lobbies with PC players, console aim assist’s strength will be reduced by 18%. For console gamers on performance mode, aim assist will be reduced by 22%, and for PC gamers using controllers, aim assist will be reduced by 25%. The dev note here mentions that they believe aim assist is too strong in its current state.


Apex Legends Aim Assist Changes:

  • Console crossplay into PC lobbies: aim assist strength reduced 18%
  • Console performance mode crossplay into PC lobbies: aim assist strength reduced 22%
  • Controller on PC: aim assist strength reduced 25%


This opens the floor for gamers to have a discussion about aim assist. The developers add that it is an important accessibility feature, so they won’t ever take it out entirely, but it appears they have found a middle ground that allows more room for the skill of each player to factor in. Game balance is very important in Apex Legends, and the competitive community is consistently responsive to what gets changed, meaning that this could start a conversation about what the appropriate use cases for aim assist are and whether it needs to be toned down in general.

Apex Legends developers appear to have been watching the way this feature works for some time now. Earlier in the year, tweaks were made specifically to aim assist for performance mode in Apex Legends. The aim assist’s strength was dropped by a bit, and similar concerns appeared to be the main reasoning. Because so many players can be in the same game while using entirely different types of settings, it makes sense that these features require consistent attention from the devs.


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