Highlights

  • Monolith Productions, known for its Middle-Earth games, is expanding into the superhero genre with Wonder Woman.
  • Rockstar’s Red Dead Redemption lasso mechanics may actually be a good influence on the title’s gameplay, providing creative ways to use Wonder Woman’s iconic Lasso of Truth.
  • Additionally, like Arthur can escape enemy lassos in Red Dead, high tier foes in Wonder Woman’s nemesis system should be able to break free from Diana’s lasso.



As a studio, Monolith Productions is synonymous with adaptations of J.R.R. Tolkien’s fictional universe, The Lord of The Rings. While the developer has a history-themed around Middle-Earth in its most famous releases, it’s venturing into the relatively unknown by branching out into the superhero genre to bring Wonder Woman to life in an open-world action-adventure game. Not much is known about the title in terms of gameplay elements apart from its expected style of play, and while it’s expected to feature pieces of creative brilliance, Monolith’s upcoming Wonder Woman game would do well to walk down the road Rockstar paved in Red Dead Redemption with the heroine’s famous Lasso of Truth.


Admittedly, the points of intersection between an idyllic superhero-based game and a late Industrial Revolution-era title of Red Dead Redemption‘s premise should be almost non-existent. However, Rockstar has continually explored several dynamics that stretch far beyond a title’s scope – even going so far as to include UFO sightings in Red Dead Redemption 2. In the context of Monolith’s Wonder Woman, Red Dead Redemption 2 could provide an unlikely source of inspiration for the upcoming title through Arthur Morgan’s lasso mechanics. Wonder Woman may have many weapons in her arsenal, but Monolith’s game would be incomplete without sufficient homage to the Golden Perfect, and Arthur Morgan’s usage of the device forms an ideal blueprint.

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Arthur Morgan’s Cowboy Lasso Equipment Could Translate into Wonder Woman’s Universe


There are many moments in the story of Arthur Morgan that led to viral Red Dead Redemption 2 clips, and the sheer ridiculousness of the lasso makes it rank near the top of the list for clip-farming reasons. Although its primary use is for taming wild horses and herding cattle, the lasso also has ramifications that extend to NPCs. It’s not uncommon to see players using the device to drag victims through the mud behind their horses instead of simply shooting them, eliciting pleas for mercy.

In this form, the lasso can transform into a lethal weapon, which lines up with what is expected in the context of Monolith’s Wonder Woman game. Players can get creative while wielding the device; directing the lasso into obstacles while moving at speed kills characters effectively, and smashing one NPC into another is a cynical but popular means of turning the human body into a weapon and killing two birds with one stone. Since the lasso is one of Wonder Woman’s more memorable weapons, it wouldn’t be out of place for Monolith to deploy some of Rockstar’s mechanics with a more supernatural twist.


Wonder Woman’s Lasso Should Be Useful, But Not Overpowered

The upcoming Wonder Woman game is expected to feature Middle Earth: Shadow of Mordor and Shadow of War‘s Nemesis System – a mechanism that equips Orc enemies with a procedurally generated hierarchy. With this in mind, RDR2‘s lasso implementation could come in handy. Higher-ranked opponents should logically be able to resist some of Diana’s moves, and Arthur Morgan already provides a blueprint in this defensive regard. Other criminals in RDR2 can use lassos to wrangle the protagonist, but players can escape the hogtie in a physics-defying move by switching to a knife. Similarly, opponents higher up the food chain in Monolith’s Wonder Woman should have mechanisms to break free from the famous lasso hold.


Although the Lasso of Truth is said to be unbreakable and forces anyone it captures into submission, there have been characters in canon material that have resisted Diana of Themyscira’s grip. Bizarro tore through the device as a being of anti-truth, and The Joker couldn’t be compelled to obey Wonder Woman due to his twisted belief of what makes up the truth. Hence, Arthur Morgan’s physics-bending maneuver should be extended to a select few characters in Monolith’s Wonder Woman to give her a few weaknesses. RDR2‘s protagonist may have seem like an unlikely source of inspiration, but when it comes to this specific tool, the upcoming Wonder Woman game would be remiss to ignore the lessons that can be learned from Arthur Morgan’s lasso usage.

Monolith

Monolith

Date Founded
October 25, 1994

Headquarters
Kirkland, Washington, United States

Parent Company
Monolith Productions

Known For
Fear

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