Key Takeaways

  • Baldur’s Gate 3 hotfix addresses modding and multiplayer issues, improving player experience.
  • The patch enhances the Mod Manager interface and resolves in-game crashes and bugs.
  • Players benefit from improved DualSense controller support and gameplay fixes in this update.



Larian Studios has released a new Baldur’s Gate 3 hotfix focusing on fixing some important issues in the game, especially with modding and multiplayer features. This Baldur’s Gate 3 update also addresses technical problems like crashes and bugs that were causing trouble for players.

Baldur’s Gate 3 is a popular RPG set in the Forgotten Realms, where players explore a detailed world and make choices that impact the story. Players can create their own characters or pick pre-made ones, each with their own storyline. In September, Baldur’s Gate 3 patch 7 introduced a modding toolkit, letting players create and customize mods to expand the game.


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Baldur’s Gate 3 patch 7 was released on consoles on October 1, and a significant part of the current hotfix focuses on resolving mod-related issues that emerged after the patch. PS5 users will notice that the “Continue” button now functions like the “Load Game” screen, preventing games from starting if there are unresolved mod conflicts. Additionally, the update fixes the re-download prompts in the Mod Verification Window. Now, the system properly recognizes actions like uninstalling or re-downloading mods, ensuring those repeated alerts are no longer a problem.

The Mod Manager has also received several upgrades. The interface has been improved, fixing things like the missing animated download bar and adjusting visual elements like the horizontal scrollbar on the Mod Details page. Moreover, a bug that stopped the Mod Manager from opening on PC when using a controller has been fixed, allowing for smoother navigation, and the scrollbar now resets correctly between pages. On PlayStation 5, the Mod Manager will now show the correct memory available after uninstalling Baldur’s Gate 3 mods, and a crash that occurred when switching pages has also been resolved.


Aside from the modding system, the hotfix also fixes several in-game crashes and bugs. PlayStation 5 users will notice improvements to the DualSense controller, which used to change its lightbar color unnecessarily when switching profiles. For gameplay, the patch improves load times for players with several mods. It also removes a trade exploit involving pact weapons and wares that let players keep valuable items after a transaction. Additionally, the update ensures that Honour Mode features, like Legendary Actions, don’t carry over to non-Honour Mode games, fixing a problem that was affecting gameplay balance.


Among other things, this hotfix aims to support the thriving Baldur’s Gate 3 modding community. As Baldur’s Gate 3 evolves, Larian Studios is committed to maintaining a smooth and enjoyable experience for all players.


Baldur’s Gate 3 Hotfix #28 Patch Notes

MODDING

  • On PS5, the ‘Continue’ button will now work the same as the ‘Load Game’ screen in that it won’t allow you to start a game if there are any mod issues.
  • On console, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken.
  • Resolved an issue with mod dependencies not being loaded in the correct order after enabling/disabling some mods.

Mod Manager


  • Fixed the animated downloading bar not appearing in the Mod Verification Window after you click ‘Download’.
  • Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows that flank it.
  • Fixed a bug preventing you from opening the Mod Manager on PC when using a controller.
  • Fixed the button prompts in the Mod Details page not updating correctly when using a controller.
  • Fixed the filter tags in the Mod Manager not appearing in localised languages and made sure that the English string is shown as a backup in case there’s an issue with fetching the translation.
  • The mod browser scrollbar now resets to the top when you navigate to a previous or next page.
  • On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod.
  • Fixed a crash that could occur when changing pages in the Mod Manager.
  • Fixed clients on a multiplayer game getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn’t have.
  • Updated the ‘Explicit Content’ filter’s name to ‘Mature Content’.
  • Updated the name of the Mod Issues window to ‘Mod Verification Window’ to more accurately reflect what the window is for, and updated its description.


GAME

Gameplay

  • Improved loading times for players with many mods installed.
  • You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?
  • Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you’d previously loaded an Honour Mode save.
  • On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller.
  • Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.
  • Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller.

Crashes and Blockers


  • Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough.
  • Fixed a crash that could occur when loading a savegame.
  • On PS5, fixed a potential crash when going full disco on the DualSense lightbar.

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